Informações sobre o curso
4.3
21 classificações
5 avaliações
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Nível avançado

Nível avançado

Horas para completar

Aprox. 13 horas para completar

Sugerido: 4 weeks, 2-3 hours per week...
Idiomas disponíveis

Inglês

Legendas: Inglês
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Nível avançado

Nível avançado

Horas para completar

Aprox. 13 horas para completar

Sugerido: 4 weeks, 2-3 hours per week...
Idiomas disponíveis

Inglês

Legendas: Inglês

Programa - O que você aprenderá com este curso

Semana
1
Horas para completar
6 horas para concluir

Core Gameplay Prototyping

For the first week of this course, you’ll get practice in identifying and configuring the required Components and key features for a game prototype from an analysis of a Game Design Document. You’ll develop the technical design for basic user controls, and behaviors for the player’s character and the NPCs, and then implement them....
Reading
10 vídeos (total de (Total 42 mín.) min), 13 leituras, 1 teste
Video10 videos
The Expert Gameplay Programmer Exam2min
Course Introduction1min
Understanding What the GDD Wants3min
Converting the GDD to Unity2min
Let the User Move3min
Refining User Control7min
Getting the Basics Set Up For the Most Basic NPC7min
Inheritance and Polymorphism5min
A Zoo for NPCs3min
Reading13 leituras
The Expert Gameplay Programmer Exam10min
Course Prerequisites & Unity Resources10min
About the Challenges and Solutions10min
Infinite Platformer - Unity Project Files30min
Infinite Platformer Game Design Document (GDD)30min
Challenge 1 - Add User Controls30min
Solution to Challenge 1 - Add User Controls15min
Challenge 2 - Debug User Controls30min
Solution to Challenge 2 - Debug User Controls15min
Challenge 3 - Create an Enemy Prefabs
Solution to Challenge 3 - Create an Enemy Prefab15min
Challenge 4 - Add Walker Prefabs
Solution to Challenge 4 - Add Walker Prefab15min
Quiz1 exercício prático
Core Gameplay Prototyping15min
Semana
2
Horas para completar
2 horas para concluir

UI Coordinate Systems

Providing feedback to the player is crucial for a game prototype, and nothing works as well to provide feedback as the User Interface. A UI has to be carefully constructed to deliver this feedback, though, and it has to be responsive. Thus knowledge of the various ways UI can be implemented into a game and how it performs across various devices is key to success. This week you’ll be having a look at the various UI coordinate systems in order to determine which best supports your game’s mechanics. Then you’ll implement a basic UI, keeping the aspect ratios of varying devices in mind, all while optimizing the UI's performance. When you’re done, you’ll have a UI that, once wired up to the appropriate game code, will provide valuable feedback. But most importantly, it won’t detract from the gameplay experience....
Reading
6 vídeos (total de (Total 14 mín.) min), 2 leituras, 1 teste
Video6 videos
What does the GDD Require?2min
Static Aspect Ratios54s
Dynamic Aspect Ratios2min
Configuring What Can Be Hit2min
Masking the Graphic Raycaster3min
Reading2 leituras
Challenge 5 - Build the UI Canvass
Solution to Challenge 5 - Build the UI Canvas15min
Quiz1 exercício prático
UI Settings20min
Semana
3
Horas para completar
6 horas para concluir

UI Scripting

Your UI is ready to provide feedback, and for that it needs data and methods of translating that data into visuals that user can quickly absorb. From simple meters for health or time, to complex maps showing player progress or proximity, these elements need to run smoothly and accurately. If your game must be localized into multiple languages, you’ll have to plan and execute for that, too. This week you’ll delve into the scripting side of UI. You’ll hook up last week’s UI to your gameplay, and add new features derived from scene data. All this has to perform well, which will require a look at the UI Profiler to determine how to optimize per platform. For elements that require localization, you’ll use a script to determine which assets need to be replaced. When you’re done, your UI will give you real-time feedback on your gameplay....
Reading
11 vídeos (total de (Total 58 mín.) min), 8 leituras, 1 teste
Video11 videos
Any Feedback is Better Than None12min
Testing Through the UI7min
Adding a Mini-Map6min
Adding a Radar: Part 13min
Adding a Radar: Part 28min
The UI Profiler & Frame Debugger4min
UI Optimizations1min
Identify Localization Needs: Part 14min
Identify Localization Needs: Part 21min
Localization Implementation5min
Reading8 leituras
Challenge 6 - Wire Up a Dynamic UIs
Solution to Challenge 6 - Wire Up a Dynamic UI15min
Challenge 7 - Add a Mini-Maps
Solution to Challenge 7 - Add a Mini-Map15min
Challenge 8 - Add a Radars
Solution to Challenge 8 - Add a Radar15min
Challenge 9 - Implement HUD Localizations
Solution to Challenge 9 - HUD Localization15min
Quiz1 exercício prático
UI Scripting20min
Semana
4
Horas para completar
4 horas para concluir

Conflicts & Solutions During Prototype

The reason we prototype is to test an idea before fully committing to it. Ideas that sound amazing on paper may need a lot of tweaking, or may work great except for one big loophole. They may be completely infeasible, but through prototyping lead to something even better. By analyzing gameplay and making adjustments where needed, you can make a good idea into an amazing game. In this last week of Rapid Prototyping, you’ll be verifying the functioning of your procedural level generation and analyzing your prototype for any other conflicts in gameplay. Of course you’ll need to identify solutions for those conflicts should they emerge, and further prototype solutions. Some prototypes are made only to test an idea, while many go on to become the game should the idea be successful. Your prototype will be a fully playable game, ready for you to expand and iterate upon....
Reading
3 vídeos (total de (Total 16 mín.) min), 3 leituras, 1 teste
Video3 videos
Making the Computer Provide Useful Feedback5min
On Paper2min
Reading3 leituras
Infinite Platformer GDD10min
Instructor's Solution to Final Challenge15min
Congratulations!10min

Instrutores

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

Sobre Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Sobre o Programa de cursos integrados Unity Expert Gameplay Programmer Certification Preparation

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

Perguntas Frequentes – FAQ

  • Ao se inscrever para um Certificado, você terá acesso a todos os vídeos, testes e tarefas de programação (se aplicável). Tarefas avaliadas pelos colegas apenas podem ser enviadas e avaliadas após o início da sessão. Caso escolha explorar o curso sem adquiri-lo, talvez você não consiga acessar certas tarefas.

  • Quando você se inscreve no curso, tem acesso a todos os cursos na Especialização e pode obter um certificado quando concluir o trabalho. Seu Certificado eletrônico será adicionado à sua página de Participações e você poderá imprimi-lo ou adicioná-lo ao seu perfil no LinkedIn. Se quiser apenas ler e assistir o conteúdo do curso, você poderá frequentá-lo como ouvinte sem custo.

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