Informações sobre o curso
4.7
1,406 classificações
412 avaliações

100% online

Comece imediatamente e aprenda em seu próprio cronograma.

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.

Nível iniciante

Aprox. 11 horas para completar

Sugerido: 4 weeks, 2-3 hours/week...

Inglês

Legendas: Inglês, Russo, Chinês (tradicional), Chinês (simplificado)

Habilidades que você terá

Video Game DevelopmentGameplayVideo Game DesignGame Design

100% online

Comece imediatamente e aprenda em seu próprio cronograma.

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.

Nível iniciante

Aprox. 11 horas para completar

Sugerido: 4 weeks, 2-3 hours/week...

Inglês

Legendas: Inglês, Russo, Chinês (tradicional), Chinês (simplificado)

Programa - O que você aprenderá com este curso

Semana
1
2 horas para concluir

Week 1: The Simplest Games

This week we start at the beginning: what are the principles of very simple games, like Hangman and tic-tac-toe? How do these games work? Why do people play them? What are the elements that define games and the gaming experience? And finally, what do games have in common with each other, and what sets them apart? In addition to covering the basics and ground rules for this course, we'll conclude this week with a very simple, low-tech assignment: create a game on a single sheet of paper....
6 vídeos (total de (Total 17 mín.) min), 1 leitura, 1 teste
6 videos
Elements of Gaming3min
The Game Design Document1min
Feedback3min
Making a Simple Game and Brainstorming3min
Week 1 Homework2min
1 leituras
About this Course10min
Semana
2
2 horas para concluir

Week 2: Rules and Discovery

How does a player learn the mechanics of your game? How do they learn anything about your game? This week we will talk about the rules that define gameplay, and how those rules are communicated to your players. We also discuss the way rules are bent and broken by players. ...
6 vídeos (total de (Total 19 mín.) min), 1 teste
6 videos
Balance3min
What are rules?6min
Breaking the Rules2min
Learning the Rules3min
Week 2 Homework1min
Semana
3
3 horas para concluir

Week 3: Tell a Story

How does narrative drive a player to start playing your game? Or to finish it? This week we'll look at some of the ways you can make your game more compelling with story, and discuss some of the ways story can drive gameplay forward, or enable a player to make their own way through it. ...
9 vídeos (total de (Total 32 mín.) min), 1 teste
9 videos
Story Purpose7min
Who's In Charge of Your Game Story?1min
Writer-Driven6min
Writer-Led1min
Player-Led1min
Roleplaying & Character Motivation5min
Explaining & Imagining4min
Week 3 Homework1min
Semana
4
3 horas para concluir

Week 4: The Friend and the Enemy

What purpose does an enemy serve in a game? What effect does a second player have on two-player games? Can a game work without an adversary or a final goal? We'll address all of those questions in this last week of the class, and work towards finalizing your board game project with characters. ...
6 vídeos (total de (Total 27 mín.) min), 1 leitura, 1 teste
6 videos
Characters in Gaming5min
Types of Characters3min
Multiplayer Rules and Balance3min
Bonus Interview: Adam Spragg, Designer of Hidden in Plain Sight11min
Week 4 Homework1min
1 leituras
Course Credits10min
4.7
412 avaliaçõesChevron Right

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Melhores avaliações

por YXDec 6th 2015

This course inspire me a lot. It is not easy, but with tons of fun. I spent a long time to think out the idea and make it and improve it. I did progress in gaming making as a fresh man. Thank you!

por OONov 7th 2015

I really enjoyed this course. It was a lot of fun designing and redesigning a game, as well as getting to play other people's games. I enjoyed the lectures and found the peer reviews very helpful.

Instrutores

Avatar

Fran Krause

Faculty, Character Animation
School of Film/Video

Sobre Instituto de Artes da Califórnia

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

Sobre o Programa de cursos integrados Design de jogos: arte e conceitosDesign de Jogos: Arte e Conceitos

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Design de jogos: arte e conceitosDesign de Jogos: Arte e Conceitos

Perguntas Frequentes – FAQ

  • Ao se inscrever para um Certificado, você terá acesso a todos os vídeos, testes e tarefas de programação (se aplicável). Tarefas avaliadas pelos colegas apenas podem ser enviadas e avaliadas após o início da sessão. Caso escolha explorar o curso sem adquiri-lo, talvez você não consiga acessar certas tarefas.

  • Quando você se inscreve no curso, tem acesso a todos os cursos na Especialização e pode obter um certificado quando concluir o trabalho. Seu Certificado eletrônico será adicionado à sua página de Participações e você poderá imprimi-lo ou adicioná-lo ao seu perfil no LinkedIn. Se quiser apenas ler e assistir o conteúdo do curso, você poderá frequentá-lo como ouvinte sem custo.

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