Informações sobre o curso
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100% on-line

Comece imediatamente e aprenda em seu próprio cronograma.

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.

Nível intermediário

Some familiarity with games, photoshop, unity, and maya is recommended

Aprox. 14 horas para completar

Sugerido: 8 hours per week, while the first week will be lighter, later weeks will have more work....

Inglês

Legendas: Inglês

100% on-line

Comece imediatamente e aprenda em seu próprio cronograma.

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.

Nível intermediário

Some familiarity with games, photoshop, unity, and maya is recommended

Aprox. 14 horas para completar

Sugerido: 8 hours per week, while the first week will be lighter, later weeks will have more work....

Inglês

Legendas: Inglês

Programa - O que você aprenderá com este curso

Semana
1
7 horas para concluir

WEEK 1: Intro to Low Poly Art

20 vídeos (Total 110 mín.), 4 leituras, 6 testes
20 videos
UI and Navigation6s
Objects and Tools7min
Modeling Tools7min
Sub Division Modeling4min
Rigging and Animation9min
One Point Perspective9min
Two Point Perspective4min
Modeling the Base Form3min
Modeling Details5min
Modeling Accessories8min
Final Model Polish6min
Understanding UVs and Mapping6min
Optimizing UVs9min
UV Layout4min
Texturing5min
Preparing the Model for Export3min
Exporting an FBX3min
Creating a Material4min
Controlling Edge Smoothness4min
4 leituras
Notes About the Course10min
Review of Maya10min
Maya Primer10min
Notes on Criticism10min
5 exercícios práticos
Maya Primer4min
Low Poly Prop Modeling
Low Poly Texturing
Importing Low-Poly Models into Unity
Project 1 Self-Assessment2min
Semana
2
4 horas para concluir

Week 2: Low Poly Environment Art

13 vídeos (Total 86 mín.), 5 testes
13 videos
Set Dressing4min
Small Rocks7min
Large Rocks9min
Skull Rock5min
Island6min
Modular Wall5min
Modular Tower4min
Modular Gate9min
Exporting and Importing2min
Placing Island and Asset Store5min
Placing in Unity5min
Bonus: Extra Objects and Colliders10min
4 exercícios práticos
Modeling Rocks
Low Poly Modular Environment Modeling5min
Low Poly Environments in Unity
Project 2 Self-Assessment30min
Semana
3
4 horas para concluir

Week 3 Low Poly Character Art

13 vídeos (Total 95 mín.), 4 testes
13 videos
Simplifying Shapes5min
Torso Modeling3min
Head Modeling10min
Modeling Legs12min
Modeling Arms6min
Modeling Hands6min
Modeling Costume4min
Model Cleanup8min
Unwrap 110min
Unwrap 29min
UV Layout6min
Texturing4min
3 exercícios práticos
Modeling a Low Poly Character
Texturing a Low Poly Character
Project 3 Self-Assessment30min
Semana
4
3 horas para concluir

Week 4 Animating Low Poly Art

7 vídeos (Total 67 mín.), 4 testes
7 videos
Skinning17min
Controls5min
Walk Cycle13min
Idle Animation11min
Exporting Rigged Character2min
Exporting Animations4min
3 exercícios práticos
Rigging a Low Poly Character
Animating a Low Poly Character
Project 4 Self-Assessment30min

Instrutores

Avatar

Andrew Dennis

Professor of Practice
Media and Information
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Ricardo Guimaraes

Professor of Practice
Media and Information

Sobre Universidade Estadual de Michigan

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

Sobre Programa de cursos integrados Art for Games

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

Perguntas Frequentes – FAQ

  • Ao se inscrever para um Certificado, você terá acesso a todos os vídeos, testes e tarefas de programação (se aplicável). Tarefas avaliadas pelos colegas apenas podem ser enviadas e avaliadas após o início da sessão. Caso escolha explorar o curso sem adquiri-lo, talvez você não consiga acessar certas tarefas.

  • Quando você se inscreve no curso, tem acesso a todos os cursos na Especialização e pode obter um certificado quando concluir o trabalho. Seu Certificado eletrônico será adicionado à sua página de Participações e você poderá imprimi-lo ou adicioná-lo ao seu perfil no LinkedIn. Se quiser apenas ler e assistir o conteúdo do curso, você poderá frequentá-lo como ouvinte sem custo.

  • The course is designed with Photoshop and MayaLT in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Photoshop and Maya

  • Projects and companies can vary wildly between who is responsible for what. Even if you end up working on a project where you as an artist simply create the art and are not required to handle the engine side of things; understanding how to prepare an asset for a game engine and the work involved will make you a better team member. You should always strive to have some understanding of how your work interfaces with others.

  • While the style taught here is simple 3d game art designed to get you up and running quickly, you will find the difficulty of the projects has a lot to do with the complexity you attempt. If it is your first time tackling these subjects I recommend keeping it simple for this course. You can always spend more time later improving and polishing your work. Perfect is the enemy of done!

Mais dúvidas? Visite o Central de Ajuda ao Aprendiz.