Informações sobre o curso
4.4
711 classificações
211 avaliações

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Comece imediatamente e aprenda em seu próprio cronograma.

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.

Nível iniciante

Aprox. 5 horas para completar

Sugerido: 10 hours/week...

Inglês

Legendas: Inglês

100% online

Comece imediatamente e aprenda em seu próprio cronograma.

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.

Nível iniciante

Aprox. 5 horas para completar

Sugerido: 10 hours/week...

Inglês

Legendas: Inglês

Programa - O que você aprenderá com este curso

Semana
1
2 horas para concluir

Introduction to augmented reality (AR)

In this module, you'll be introduced to the basics of augmented reality and some surrounding context-- how and why it was developed, and how it compares to and differs from its technological cousin, virtual reality. You will also learn more about the current industry landscape, the hardware needed to view AR content, and how people are using AR today....
11 vídeos (total de (Total 11 mín.) min), 2 leituras, 2 testes
11 videos
The history of augmented reality2min
AR today: smartphone vs. standalone1min
Google AR1min
AR for shopping and retail1min
AR for business34s
AR for social media45s
AR for gaming1min
AR for education56s
AR for healthcare57s
AR for nonprofits38s
2 leituras
The similarities and differences between AR and VR20min
Learning checkpoint - the basics of augmented reality20min
2 exercícios práticos
Module 1 practice quiz20min
Module 1 final assessment25min
Semana
2
3 horas para concluir

The basics of AR functionality

In this module we’ll dive into the hardware components inside mobile devices that power augmented reality, and you'll discover ways in which AR assets can feel real and keep users immersed. You'll learn about ARCore features that help make a digital object behave as though it exists in a real world space, as well as a few constraints facing AR today....
18 vídeos (total de (Total 20 mín.) min), 5 leituras, 2 testes
18 videos
Scale and the size of assets46s
Occlusion1min
Lighting for increased realism31s
Solid augmented assets27s
Context awareness47s
Tracking in AR56s
Outside-in tracking56s
Inside-out tracking1min
Motion tracking2min
Environmental understanding: feature points and plane-finding1min
Light estimation59s
Anchors1min
Interface issues and lack of UI metaphors1min
AR’s technical constraints: size, power, heat2min
The 3D barrier56s
Computer vision limitations1min
Constraints of occlusion and shading43s
5 leituras
The hardware that makes mobile AR work25min
Learning checkpoint - AR functionality20min
Learning checkpoint - inside-out vs. outside-in tracking15min
Learning checkpoint - fundamentals of ARCore20min
Learning checkpoint - constraints with current AR15min
2 exercícios práticos
Module 2 practice quiz15min
Module 2 final assessment25min
Semana
3
3 horas para concluir

Taking the next steps with ARCore

In this section you’ll dive into a few specific examples of how AR applications are being used in the real world. You’ll learn about the strengths and current constraints of the ARCore platform, user considerations, and basic AR interaction options. You’ll also gain more knowledge about the tools and team you’ll need to build an AR app....
9 vídeos (total de (Total 10 mín.) min), 6 leituras, 2 testes
9 videos
How low-light conditions limit AR on mobile1min
How simple surfaces challenge AR37s
User flow1min
Working with technical limitations1min
If you build it, they might try to break it1min
Preparing your tools1min
Outlining: drafting your design1min
Building the team to execute your vision1min
6 leituras
Cloud Anchors for shared AR25min
Learning checkpoint - use cases and current powers/limitations of AR15min
User experience (UX) and user interface (UI) to consider15min
Basic AR interaction options20min
Learning checkpoint - think like a user15min
Learning checkpoint - next steps on the AR journey10min
2 exercícios práticos
Module 3 practice quiz15min
Module 3 final assessment25min
Semana
4
3 horas para concluir

Bringing ARCore to life

In this last module we’ll dive deeper into some important elements of augmented reality and bring them to life with existing ARCore apps. You’ll also learn more about how to create 3D assets for AR with tools like Google Poly and Unity, as well as discover further resources to continue your augmented reality learning journey....
11 vídeos (total de (Total 9 mín.) min), 6 leituras, 2 testes
11 videos
User interaction: hit-testing and pose57s
Placing with anchor points30s
Occlusion between virtual assets58s
Light estimation: matching virtual light to real light45s
Multi-plane detection and spatial mapping1min
Processing needs in mobile AR30s
Breaking immersion34s
Framing as a creative device31s
What is Poly?37s
What is Unity?51s
6 leituras
Learning checkpoint - a closer look at mechanics of ARCore20min
Poly, a library of 3D assets for your AR app20min
Sceneform for easier AR content creation30min
Learning checkpoint - using Poly and Unity to create ARCore assets10min
Glossary of AR20min
Resources20min
2 exercícios práticos
Module 4 practice quiz15min
Module 4 final assessment25min
4.4
211 avaliaçõesChevron Right

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20%

consegui um benefício significativo de carreira com este curso

11%

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Melhores avaliações

por VOct 6th 2018

Really very good course to understand the fundamental knowledge of the AR, helps in gaining the basics concepts, knowledge and motivates towards building killer Apps.

por AWOct 2nd 2018

Great introductory course and content. If you work in this field at all, you'll probably know all the content already, but for those who don't it's a great overview.

Instrutores

Sobre Google AR e VR

Learn how to build new immersive experiences in augmented and virtual reality....

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