In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines.
Este curso faz parte do Programa de cursos integrados Art for Games
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Informações sobre o curso
Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.
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Experimente o Coursera for BusinessO que você vai aprender
Model accurate block-in, mid poly meshes
Create high poly models with a real world level of accuracy
Create game-ready low poly meshes for a real-time environment
Texture and render models to give them the appearance of photo-realism
Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.
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Experimente o Coursera for Businessoferecido por
Programa - O que você aprenderá com este curso
Week 1: Blocking-In Model
Week 2: Mid-Poly Block-In Model
Week 3: High-Poly Model
Week 4: Low-Poly Model
Avaliações
- 5 stars81,48%
- 4 stars18,51%
Principais avaliações do CURRENT GEN 3D GAME PROP PRODUCTION
I was familiar with some of the aspects of game development but I still learned a ton of new things thanks to this course.
You are a very great teacher, till now modeling was very difficult but I learned a lot from you, thank you, may Allah reward you for it.
Very Good Course for new as well as Intermediate 3D Game Artists
This is my first course about 3D Game Art and modeling. I am very glad that I have taken this course, it taught me lots of modeling, texturing, and presentation skills from scratch.
Sobre Programa de cursos integrados Art for Games

Perguntas Frequentes – FAQ
Quando terei acesso às palestras e às tarefas?
O que recebo ao me inscrever nesta Especialização?
Existe algum auxílio financeiro disponível?
Do I have to use Maya/ZBrush/Substance/Marmoset? Can I use something else?
Why do I need to present my models in Marmoset if I just want to make models for games?
Wow, this seems like too much work!
Does my model have to be of a real-world object, can it be fantasy, an illustration, or my own original design?
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