Welcome to Emerging Trends and Technologies in K-12! This course will help you evaluate and implement technology in the most useful way within your virtual classroom setting. We will discuss the possibilities and challenges of using technology in fully online environments, although many of the ideas can be applied to blended and traditional environments as well.
Este curso faz parte do Programa de cursos integrados Professor virtual
oferecido por


Informações sobre o curso
Habilidades que você terá
- Education
- Social Media
- Resource
- Evaluation
- Teaching
oferecido por

Universidade da Califórnia, Irvine
Since 1965, the University of California, Irvine has combined the strengths of a major research university with the bounty of an incomparable Southern California location. UCI’s unyielding commitment to rigorous academics, cutting-edge research, and leadership and character development makes the campus a driving force for innovation and discovery that serves our local, national and global communities in many ways.
Programa - O que você aprenderá com este curso
Module 1
Welcome to Module 1, The Role of Educational Technology in K-12 Virtual Education. In this module, we will explore the role of technology in virtual education, evaluate technologies for use, and how to implement technology in the virtual classroom. We will also review some common questions about trends and technologies and look at privacy considerations for K-12 students.
Module 2
Welcome to Module 2, Collaborative Technologies in Virtual Education. In this module, we will explore collaborative learning technologies and evaluate learning management systems. We will also review asynchronous and synchronous technologies for application in K-12 virtual education.
Module 3
In week three, we will discuss game-based learning, badging, augmented reality, and wearable technologies. You will also have the opportunity to submit your assignment and evaluate three of your classmates' work.Welcome to Module 3, Game-based Learning & Badges in Virtual Education. In this module, we will discuss gamification, game-based learning, and badges in virtual education. We'll also look at the authoring environments Minecraft and Scratch and explore potential uses for augmented reality and wearable technologies in the classroom.
Module 4
In week four, we will explore open educational content, web resources, and MOOCs in the context of K-12 education. Welcome to Module 4, Open Content in Virtual Education. In this module, we will compare different types of open educational content and how it can be beneficial to students learning virtually. We will also debate the role of MOOCs in virtual K-12 education.
Avaliações
- 5 stars72,74%
- 4 stars20,64%
- 3 stars4,03%
- 2 stars1,93%
- 1 star0,64%
Principais avaliações do TENDÊNCIAS E NOVAS TECNOLOGIAS PARA AULAS VIRTUAIS DO ENSINO PRIMÁRIO E SECUNDÁRIO - K-12
Great course for those who are interested in implementing new teaching methods in their classroom! I especially liked conversations between Melissa and Jesse! Thank you for your hard work!
HIGLY RECOMMEND THIS COURSERA TO OTHER STUDENTS WHO WOULD LIKE TIO LEARN MORE IN EDUCATIONAL TECHNOLOGY, INSTRUCTIONAL MATERIALS, COLLABORATION AND OPEN RESOURCES EDUCATIONAL MATERIALS
Quite well designed. A lot of information to use when designing virtual classrooms. Discussion forums were missing. So couldn't learn from fellow participants.
this course was interactive with plenty of resources. The final quiz was a little bit difficult. I have to go through the videos much time
Sobre Programa de cursos integrados Professor virtual
This series of courses provides best practices for online instruction, student engagement and virtual community building; effective uses of asynchronous and synchronous technologies, social media and other emerging technologies; and data analysis techniques and student performance measurements to individualize instruction in an online or blended environment. The courses in this Specialization may be taken in any order. Each course can be taken independently. The Specialization concludes with a final project that will give you the opportunity to integrate and apply the skills you have gained throughout the courses.

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