Informações sobre o curso
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Comece imediatamente e aprenda em seu próprio cronograma.

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.


Legendas: Inglês, Cazaque

100% online

Comece imediatamente e aprenda em seu próprio cronograma.

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.


Legendas: Inglês, Cazaque

Programa - O que você aprenderá com este curso

6 horas para concluir

Sonic Painter

This week we are getting up and running with the Processing IDE. We will show you the basics of writing Processing sketches then move onto some graphics and audio concepts. Mick will then introduce our first audiovisual example - SonicPainter, which allows users to interactively paint with synchronised graphics and sound.

11 vídeos ((Total 95 mín.)), 4 leituras, 7 testes
11 videos
1.2 Processing4min
1.25 Install Javascript Mode Instructions5min
1.3 Graphics and drawing11min
1.35 Setup, draw and mouse interaction6min
1.4 Running Apps on iOS and Android6min
1.5 Introduction to Audio 9min
1.6 Sonic Painter 16min
1.7 Outro 1min
Additional Lecture: Introduction To Programming 13min
Additional Lecture: Variables 18min
4 leituras
Week 1 Code Pack10min
Slide pack10min
Install processing URL10min
Javascript mode is here!10min
6 exercícios práticos
Practice Quiz: Processing6min
Practice Quiz: Graphics, drawing and interaction12min
Practice Quiz: Running Apps on iOS and Android30min
Practice Quiz: Introduction to Audio4min
Practice Quiz: Sonic Painter4min
Sonic Painter20min
2 horas para concluir


This week we are looking at using images and video, and also finding out how to control sound more fully in an interactive way. We're going to be showing you a really basic interactive VJ/DJ app called 'DJTube', which is a very simple example of how to create and load video, images and animations on desktops / mobile devices, and also use them as a basic user interface. 

8 vídeos ((Total 83 mín.)), 2 leituras, 5 testes
8 videos
2.2 Images 19min
2.3 Controlling audio speed 12min
2.4 Controlling audio stop/ start 7min
2.5 DJTube 14min
2.6 Outro 2min
Additional Lecture: Arrays 5min
Additional Lecture: Conditionals 19min
2 leituras
Week 2 Code Pack10min
Slide Pack10min
5 exercícios práticos
Practice quiz: Images6min
Practice Quiz: Controlling audio speed4min
Practice Quiz: Controlling audio stop/start6min
Practice Quiz: DJTube4min
4 horas para concluir

Audio Visualiser

This week is all about creating an Audiovisualiser. This is a really popular and interesting topic that has lots of applications, from music players, to game engines, to more complex things such as DSP. We'll be learning about algorithmic graphics, audio analysis, and also about using the accelerometer features of your phone. Remember that many desktops don't have accelerometers, no matter how much you shake them!

8 vídeos ((Total 79 mín.)), 2 leituras, 7 testes
8 videos
3.1 Transforms (part 1) 8min
3.1 Transforms (part 2) 5min
3.2 Trigonometry 5min
3.3 Accessing Accelerometer Data 12min
3.4 Audio Analysis 16min
3.5 Building Audio Visualisers25min
3.6 Outro2min
2 leituras
Week 3 Code Pack10min
Lecture Pack10min
6 exercícios práticos
Practice Quiz: Transforms (part 1)8min
Practice Quiz: Transforms (part 2)4min
Practice Quiz: Trigonometry6min
Practice Quiz: Accessing Accelerometer Data6min
Practice Quiz: Audio Analysis6min
3: Parameterised visualisation20min
3 horas para concluir


This week we will be creating a physics based game using a Physics engine based on Box2D. Physics engines are a fantastic way of creating dynamic gameplay that models the real world. Box2D is one of the most popular because it is optimised to be fast for 2D games that don't need the heavy processing of a 3D engine. It is used in many important 2D games, most famously Angry Birds. We will be using boxwrap2D which is a Java port of the original C++ version of Box2D, that is designed to work with Processing. Since boxwrap2D is java only we have created our own port to JavaScript, which interfaces to the javascript version of Box2D, but provides an almost identical interface to the Processing version.

9 vídeos ((Total 105 mín.)), 2 leituras, 6 testes
9 videos
4.1 Physics 13min
4.2 Forces 7min
4.3 Preparing and playing sound FX 12min
4.4 Integrating audio and physics 9min
4.5 Group discussion 23min
4.6 Outro 2min
Additional Lecture: Functions 15min
Additional Lecture: Loops 18min
2 leituras
Week 4 Code Pack10min
Slide Pack10min
6 exercícios práticos
Practice Quiz: Physics6min
Practice Quiz: Forces4min
Practice Quiz: Preparing and playing sound FX10min
Practice Quiz: Integrating audio and physics6min
Practice Quiz: Group discussion8min
7 avaliaçõesChevron Right

Principais avaliações do Programação criativa para mídia digital e aplicativos móveis

por VANov 6th 2016

Awesome course. It's packed with tons of information on how to get started making cool interactive programs, especially if you are a music junkie like myself. Great work!

por LAJun 11th 2017

Having so much fun programming with processing, the programming concepts and animation is simple to understand with this programming environment



Dr Marco Gillies

Senior Lecturer
Computing Department, Goldsmiths, University of London

Dr Matthew Yee-King

Computing Department, Goldsmiths, University of London

Dr Mick Grierson

Computing Department, Goldsmiths, University of London

Sobre Universidade de Londres

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