Informações sobre o curso
4.6
51 classificações
8 avaliações
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Horas para completar

Aprox. 23 horas para completar

Sugerido: 4 weeks of study, 2-4 hours/week...
Idiomas disponíveis

Inglês

Legendas: Inglês
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Horas para completar

Aprox. 23 horas para completar

Sugerido: 4 weeks of study, 2-4 hours/week...
Idiomas disponíveis

Inglês

Legendas: Inglês

Programa - O que você aprenderá com este curso

Semana
1
Horas para completar
7 horas para concluir

Location, Locomotion and Motion

In this week we are going to do a deep dive on the sensors in the iOS platform. Sensors are one of the aspects of smartphones that make them a unique platform and form a bridge between the digital and physical world. We will look at different ways of bridging that divide with location sensors (and street address look-ups via reverse geocoding), geofencing and motion sensors. This will give you the skills to write code that makes your apps aware of the world around them and possibly even react to a user’s physical movement....
Reading
17 vídeos (total de (Total 277 mín.) min), 2 leituras, 1 teste
Video17 videos
Reverse Geocode Concept21min
Reverse Geocode Design4min
Reverse Geocode Case Study 0128min
Reverse Geocode Case Study 0210min
Intro to GeoFences18min
Simulating Location12min
GeoFence Case Study 0114min
GeoFence Case Study 0211min
GeoFence Case Study 0320min
GeoFence Case Study 0422min
Sensor Overview18min
Raw Acceleromter Case Study 0115min
Raw Acceleromter Case Study 0225min
Device Motion Case Study11min
Reference Frame Case Study29min
User Acceleration Case Study6min
Reading2 leituras
Course Overview10min
GeoFence Coupons Assignment Instructions10min
Semana
2
Horas para completar
3 horas para concluir

Lights and Sounds

Working with light levels from the physical world is tough on iOS, but this week we will show you a way to access the ambient light around the device by leveraging the screen brightness. Then we will flip the paradigm. Instead of trying to sense the physical world, we will act in the physical world by playing sounds. We will introduce two methods of playing sounds in apps (not the only ways by any means)....
Reading
5 vídeos (total de (Total 58 mín.) min), 1 leitura, 1 teste
Video5 videos
Light Sensor Case Study 0213min
Intro to Audio 0112min
System Sound Services Case Study13min
Intro to Audio 0211min
Reading1 leituras
Drum Kit Assignment Instructions10min
Semana
3
Horas para completar
6 horas para concluir

Touch, Collision, Reaction

This week we give you the foundation for making games with SpriteKit. How do you build a game? How do you load assets into your game? How do you make them move and respond? We will start with the “Hello, World” of games, “Pong”. That will give a quick intro into how games work. Then we will return to each of the steps that we leveraged in making Pong and go into more depth explaining what we did along the way. In the in depth tutorial we will keep a running example of a game of “Breakout” tracking along with our progress. The focus of this style of game is on leveraging the physics engine, and detecting and responding to collisions in 2 dimensions. We will show the student how to place sprites, react to multi-touch interaction, detect and respond to contact events....
Reading
11 vídeos (total de (Total 241 mín.) min), 1 leitura, 1 teste
Video11 videos
Make Pong36min
Starting your game22min
Break-Out Case Study 0125min
Intro to Physics Engine23min
Break-Out Case Study 0211min
Intro to Multi-Touch Events17min
Break-Out Case Study 0322min
Intro to Collisions 0114min
Intro to Collisions 0225min
Break-Out Case Study 0425min
Reading1 leituras
Sprite Container Assignment Instructions10min
Semana
4
Horas para completar
5 horas para concluir

Where the Action Is

In this final week we will explore the different actions that can be initiated by your Sprites to create dynamic games. By leveraging the SKAction class, complicated multi-step animations, sounds and effects can be chained together without the app developer having to micro-manage their unfolding. We will also introduce particle systems as they are a fun and efficient way to simulate effects like smoke, fire and magic. Lastly, we will show you how to interact with Game Center so that you can add social action to your games. That includes leaderboards and achievements that are visible to the user’s social network and add a fun element of competition to any game....
Reading
7 vídeos (total de (Total 136 mín.) min), 1 leitura, 2 testes
Video7 videos
SKActions Code Check21min
Animating Textures15min
Intro to Particle Systems15min
Particle System Code Check9min
Break-Out Case Study 0539min
Intro to Game Center27min
Reading1 leituras
Collision Effects Assignment Instructions10min
Quiz1 exercício prático
Final Exam56min
4.6
8 avaliaçõesChevron Right

Melhores avaliações

por KMDec 3rd 2017

By far the most fun of the specialization so far. Lots of things learned about coding game structures.

por PPMay 18th 2016

Very awesome class with thoroughly understandable step-by-step approach.

Instrutores

Avatar

Don Patterson

Associate Professor
Informatics and Computer Science
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Sam Kaufman

Partner at Gradient

Sobre University of California, Irvine

Since 1965, the University of California, Irvine has combined the strengths of a major research university with the bounty of an incomparable Southern California location. UCI’s unyielding commitment to rigorous academics, cutting-edge research, and leadership and character development makes the campus a driving force for innovation and discovery that serves our local, national and global communities in many ways....

Sobre o Programa de cursos integrados iOS Development for Creative Entrepreneurs

This Specialization focuses on the basics of iOS application development. You’ll gain the skills you need to create your own app, including fluency in Objective-C and UIKit and SpriteKit user interface concepts, and you’ll learn to leverage networking, security, audio, video, location, and sensor frameworks. In the final Capstone Project, you’ll apply your skills to create a networked game that leverages sensors on the phone to create a unique gaming experience, and that you can showcase in job applications and interviews or offer in the iTunes store....
iOS Development for Creative Entrepreneurs

Perguntas Frequentes – FAQ

  • Ao se inscrever para um Certificado, você terá acesso a todos os vídeos, testes e tarefas de programação (se aplicável). Tarefas avaliadas pelos colegas apenas podem ser enviadas e avaliadas após o início da sessão. Caso escolha explorar o curso sem adquiri-lo, talvez você não consiga acessar certas tarefas.

  • Quando você se inscreve no curso, tem acesso a todos os cursos na Especialização e pode obter um certificado quando concluir o trabalho. Seu Certificado eletrônico será adicionado à sua página de Participações e você poderá imprimi-lo ou adicioná-lo ao seu perfil no LinkedIn. Se quiser apenas ler e assistir o conteúdo do curso, você poderá frequentá-lo como ouvinte sem custo.

Mais dúvidas? Visite o Central de Ajuda ao Aprendiz.