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Legendas: Inglês

Habilidades que você terá

Video Game DevelopmentGame Design DocumentVideo Game DesignGame Design

100% online

Comece imediatamente e aprenda em seu próprio cronograma.

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.

Aprox. 18 horas para completar

Sugerido: 4 hours/week...


Legendas: Inglês

Programa - O que você aprenderá com este curso

4 horas para concluir

Getting Started with Game Design

Let's be honest, the process of game design is pretty ambiguous. It is about 90% awesome and 10% terror. As a game designer, you will create things that other people will actually (hopefully) play. Those players will have both positive and negative things to say about your game. It is important to get a sense of what the game design process looks like. In this first module of Principles of Game Design you will create a "High Concept" document for your game. You will develop your own game idea leveraging the "Design | Play | Experience" (DPE) model and work to understand your role as game designer.

9 vídeos ((Total 64 mín.)), 6 leituras, 4 testes
9 videos
Meet Your Instructor4min
The Game Design Process7min
Imagining a Game5min
The Role of the Game Designer11min
Ideation: A Curious Mind9min
Ideation: Structured Brainstorming8min
Ideation: Another Activity...6min
Documentation - High Concept & Treatment7min
6 leituras
Exploring the DPE and MDA Frameworks10min
A Game Idea is Just a Game Idea10min
Changing the Way You Look at the World10min
A Little Secret on Idea Generation10min
A High Concept Template10min
3 exercícios práticos
Trick Questions!6min
The Game Design Process10min
Quizzes are like lame little games...10min
4 horas para concluir

Fleshing Out a Game Design

There's a significant difference between having an idea and beginning to turn that idea into something tangible. People often confuse the phrases "flushing out" and "fleshing out". Idea generation is about "flushing out" an idea. This module in the Principles of Game Design is focused on "fleshing out" your game idea or adding muscle, skin and character to the skeleton created in Module 1. You will explore game worlds of your own creation as well as the kinds of stories you would like to tell through games. By the end of this module you will have created a "Story Bible" for your game.

6 vídeos ((Total 61 mín.)), 4 leituras, 4 testes
6 videos
Game World Components10min
Storytelling in Games4min
Settings and Plot in Games8min
Characters in Games11min
Design Documentation - The Design Document18min
4 leituras
World Building10min
Telling Stories with Games10min
Example Documentation10min
Template Documents10min
3 exercícios práticos
World Building Quiz10min
Story and Character Quiz10min
Design Documentation Quiz10min
4 horas para concluir

From Idea to Implementation

Games aren't just about ideas, stories and worlds. They are also interactive systems that players experience. What does it mean to develop gameplay or game systems? This module introduces you to the process of designing gameplay experiences and then how those components can be leveraged in the process of level design. You will explore what it means to "balance" a game or move from an idea to something playable by users.

8 vídeos ((Total 61 mín.)), 4 leituras, 4 testes
8 videos
Mechanics & Dynamics7min
Level Design8min
Level Components9min
Tips for Level Designers11min
Game Balance - Part 13min
Game Balance - Part 29min
Mechanic Balance7min
4 leituras
Mechanics, Dynamics & Aesthetics10min
Level Design vs. Gameplay Design10min
Balancing Your Game10min
Secrets of the Sages...10min
3 exercícios práticos
Gameplay Design Quiz8min
Level Design Quiz10min
Balance Quiz10min
5 horas para concluir

Making Designs Better

Prototyping is one of the most critical skills a game designer can cultivate. The ability to "find the fun" in gameplay design is critical to being a successful designer. In this module you will create a prototype of a game idea. This can then be put in front of players allowing you to better understand if the underlying mechanics, systems and aesthetic are something that players may find engaging. This module also encourages you, as an aspiring game designer, to ask questions about the social impact and context of your game. As a designer, it is important to think about the impact that your creativity could possibly have on the world.

11 vídeos ((Total 84 mín.)), 4 leituras, 5 testes
11 videos
Building a Prototype11min
User Experience - Introduction5min
UX - Input Systems10min
UIX - Output Systems8min
A Player Experience Activity4min
Testing - Who and When?6min
How to Playtest7min
Tips for Playtesting4min
Social Issues for Designers - Part 18min
Social Issues for Designers - Part 27min
4 leituras
On Prototyping10min
User Experience & Design10min
Why Test?10min
Games and Society?!?10min
4 exercícios práticos
Prototyping Quiz10min
User Experience Quiz10min
A Quiz... On Testing... That Feels Weird10min
Social Issues in Games10min
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Principais avaliações do Os Princípios do Design de Jogos

por JRMar 27th 2016

Great course!\n\nThought I wouldn't use the stuff that I learned in the videos at first, but as I started working on my own projects, I realised it was very important knowledge for a game developer.

por MCApr 3rd 2017

This course helps your game go from concept to reality. It pushed me to get a digital prototype made and ready to demo. Great depth of information related to game design and the gaming industry.



Casey O'Donnell

Associate Professor
Media and Information

Sobre Universidade Estadual de Michigan

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

Sobre o Programa de cursos integrados Design e desenvolvimento de jogosDesign e Desenvolvimento de Jogos

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers....
Design e desenvolvimento de jogosDesign e Desenvolvimento de Jogos

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