Informações sobre o curso
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Prazos flexíveis

Redefinir os prazos de acordo com sua programação.

Aprox. 27 horas para completar

Sugerido: 4 weeks, 2-5 hours/week...


Legendas: Inglês

Habilidades que você terá

Video Game DevelopmentC Sharp (C#) (Programming Language)Unity (User Interface)Game Design

100% online

Comece imediatamente e aprenda em seu próprio cronograma.

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.

Aprox. 27 horas para completar

Sugerido: 4 weeks, 2-5 hours/week...


Legendas: Inglês

Programa - O que você aprenderá com este curso

3 horas para concluir

From Game Player to Game Developer

The only thing more fun than playing games is making them. You can make games. All it takes is some time, a willingness to learn and a passion to create. You don't need to be a "coder" to make games. Part of the beauty of games is that they take a variety of skills to make. Art, creativity, and systems thinking are just as important as code. Join us in this journey into game making!

17 vídeos ((Total 86 mín.)), 7 leituras, 3 testes
17 videos
Meet the instructor: Brian Winn5min
Who is taking the course?28s
About MSU1min
Game Development Overview8min
Intro to Unity3D7min
Setting Up Your Workstation9min
Unity3D Editor Configuration4min
Unity3D Editor Walkthrough12min
Game Graphics Concepts - Part 1 of 34min
Game Graphics Concepts - Part 2 of 34min
Game Graphics Concepts - Part 3 of 32min
Creating Game Graphics2min
Game Audio Concepts4min
Creating Game Audio5min
The Asset Pipeline4min
End of Week 130s
7 leituras
Additional Resources10min
Troubleshooting Tips10min
Download and Install Unity3D10min
Unity3D Editor Quick Reference10min
Additional Resources10min
Asset Creation Tools10min
Asset Acquisition Resources10min
3 exercícios práticos
Game Development Concepts10min
Game Engines and Unity Editor10min
Game Asset Concepts12min
5 horas para concluir

Intro to Unity3D Development

One of the reasons we use Unity3D is its visual editor which makes creating interactive games accessible to both creative and technical individuals. In this module, you will create your first Unity3D project from start to finish. Using a variety of graphical and audio assets and a library of scripts, you will create a simple model of our solar system. By the end of the module, you should have a good understanding of the Unity3D editor and the workflow for creating games.

12 vídeos ((Total 101 mín.)), 3 leituras, 4 testes
12 videos
Getting Started3min
Working in 3D Space9min
Setting up the scene9min
Adding Behaviors12min
Build & Deploy16min
Finishing Up4min
End of Week 229s
3 leituras
Download Project Assets10min
Testing WebGL locally in a Browser10min
Additional Resources10min
3 exercícios práticos
Working in 3D Space12min
Materials, Audio, and Lights10min
Cameras, Building, and Deploying10min
5 horas para concluir

Creating Games in Unity3D

Unity3D is a powerful tool for creating games. In this module, you will create your first actual game from start to finish, called Roller Madness. This ball rolling game will introduce you to the concepts of physics, health and damage, pickups, enemies, spawners, a user interface, and a variety of visual and audio effects. This is your right of passage into game development!

17 vídeos ((Total 127 mín.)), 4 leituras, 5 testes
17 videos
Getting Started8min
Setting Up the Scene14min
Camera Setup7min
Project Organization4min
Player Control and Appearance12min
Health and Damage6min
UI Basics11min
Game Manager4min
Particles and SFXs12min
Finishing Up43s
End of Week 328s
4 leituras
Downloading Project Assets10min
Using Game Controllers10min
Common Issue - Lighting seems broken when reloading or switching scenes in Unity Editor.10min
Additional Resources10min
4 exercícios práticos
Game Objects, Prefabs, and Standard Assets10min
Physics, Player Control, and Health & Damage10min
Pickups, UI, Game Manager, and Enemies10min
Particles, SFX, Animation, and Spawners10min
6 horas para concluir

Designing and Coding Gameplay Systems

Now, don't get scared, but games need code. Code is the canvas upon which game systems are painted. However, that doesn't mean you need to be a C# ninja. In this module, you will start to learn the ins-and-outs of programming C# in Unity. You will apply this knowledge to build a first person shooter game, called Box Shooter. By the end of the module, you will have the tools to begin to develop your own custom games!

21 vídeos ((Total 144 mín.)), 3 leituras, 6 testes
21 videos
Unity Programming Concepts8min
Project Overview2min
Getting Started2min
Movable Targets Part 19min
Movable Targets Part 211min
Movable Targets Part 33min
Player Setup9min
Camera Setup7min
Projectile Setup3min
Shooting Projectiles11min
UI Setup8min
Game Manager12min
Play Again7min
Particles and SFX5min
Target Prefab Setup6min
Spawner Setup6min
Animated Targets7min
Animator Setup12min
Finishing Up43s
End of Week 457s
3 leituras
Unity3D Scripting Quick Reference10min
Downloading Project Assets10min
Additional Resources10min
5 exercícios práticos
Programming Concepts 110min
Programming Concepts 210min
Player, Camera, Projectiles, and Shooting10min
UI, Game Manager, Play Again, Particles, and SFX10min
Targets that Spawn and Animate10min
937 avaliaçõesChevron Right


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Principais avaliações do Introdução ao Desenvolvimento de Jogos

por SGFeb 7th 2016

Very great course. The instruction is spot on, allowing me to listen while I work without the need to actually watch the video. Definitely worth it for novices and even intermediate level developers.

por AHNov 16th 2015

I enjoyed the course. Very fun playing with the Unity editor, and the assignments give you some freedom in how you tackle assignments. The class was fairly easy and doesn't need much time commitment.



Brian Winn

Associate Professor
Media and Information

Sobre Universidade Estadual de Michigan

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

Sobre o Programa de cursos integrados Design e desenvolvimento de jogosDesign e Desenvolvimento de Jogos

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers....
Design e desenvolvimento de jogosDesign e Desenvolvimento de Jogos

Perguntas Frequentes – FAQ

  • Ao se inscrever para um Certificado, você terá acesso a todos os vídeos, testes e tarefas de programação (se aplicável). Tarefas avaliadas pelos colegas apenas podem ser enviadas e avaliadas após o início da sessão. Caso escolha explorar o curso sem adquiri-lo, talvez você não consiga acessar certas tarefas.

  • Quando você se inscreve no curso, tem acesso a todos os cursos na Especialização e pode obter um certificado quando concluir o trabalho. Seu Certificado eletrônico será adicionado à sua página de Participações e você poderá imprimi-lo ou adicioná-lo ao seu perfil no LinkedIn. Se quiser apenas ler e assistir o conteúdo do curso, você poderá frequentá-lo como ouvinte sem custo.

  • The course was originally built with Unity 5.1.x. However, we recently updated lessons to Unity 5.4.x where there were notable differences between 5.1 and 5.4.

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