Sobre este Programa de cursos integrados
cursos 100% online

cursos 100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Cronograma flexível

Cronograma flexível

Definição e manutenção de prazos flexíveis.
Nível iniciante

Nível iniciante

Horas para completar

Aprox. 3 meses para completar

6 horas/semana sugeridas
Idiomas disponíveis

Inglês

Legendas: Inglês...
cursos 100% online

cursos 100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Cronograma flexível

Cronograma flexível

Definição e manutenção de prazos flexíveis.
Nível iniciante

Nível iniciante

Horas para completar

Aprox. 3 meses para completar

6 horas/semana sugeridas
Idiomas disponíveis

Inglês

Legendas: Inglês...

Como o Programa de cursos integrados funciona

Fazer cursos

Um programa de cursos integrados do Coursera é uma série de cursos para ajudá-lo a dominar uma habilidade. Primeiramente, inscreva-se no programa de cursos integrados diretamente, ou avalie a lista de cursos e escolha por qual você gostaria de começar. Ao se inscrever em um curso que faz parte de um programa de cursos integrados, você é automaticamente inscrito em todo o programa de cursos integrados. É possível concluir apenas um curso — você pode pausar a sua aprendizagem ou cancelar a sua assinatura a qualquer momento. Visite o seu painel de aprendiz para controlar suas inscrições em cursos e progresso.

Projeto prático

Todos os programas de cursos integrados incluem um projeto prático. Você precisará completar com êxito o(s) projeto(s) para concluir o programa de cursos integrados e obter o seu certificado. Se o programa de cursos integrados incluir um curso separado para o projeto prático, você precisará completar todos os outros cursos antes de iniciá-lo.

Obtenha um certificado

Ao concluir todos os cursos e completar o projeto prático, você obterá um certificado que pode ser compartilhado com potenciais empregadores e com sua rede profissional.

how it works

Este Programa de cursos integrados contém 3 cursos

Curso1

Introduction to XR: VR, AR, and MR Foundations

4.8
4 classificações
1 avaliações
What is XR? It’s shorthand for a related set of new technologies that are changing the way we interact with the world and with each other: Virtual Reality, Augmented Reality, and Mixed Reality. To understand XR, you need to understand the technologies that enable it. If you understand the available technologies, how they are used, and what their future holds, you’ll be well equipped to deal with XR as it rapidly evolves and converges. In this course, we will present an introduction to XR using a broadly chronological approach, focusing on how all of the underlying technologies came together at key moments in the history of XR to launch the concepts of Virtual Reality and Augmented Reality into the mainstream consciousness. Throughout the course, we’ll give a brief description of each of the supporting technologies, some history about when it first came into use, limitations and future potential for improvement, and how it’s used for AR, VR, and MR. As you learn about the technology, you’ll also develop hands on experience in the field along two tracks. First, you will use Unity to build and run two simple XR applications on your own smartphone: a “VR Museum” app and a handheld Augmented Reality app. Second, you will brainstorm, define, visualize, and iterate your own original concept for an XR application, ending the course with a thorough and peer-reviewed XR Product Brief that you could use as the basis for future development. This is the first of three planned courses in Unity's XR Specialization, which include the Mobile VR App Development with Unity course as well as a future course focused on developing Augmented Reality (AR) applications with Unity....
Curso2

Mobile VR App Development with Unity

4.3
3 classificações
2 avaliações
"The virtual reality and augmented reality industries are growing by leaps and bounds — but finding workers with the right skills can be a challenge." - CNBC report Virtual and Augmented Reality are poised to revolutionize how we interact with computers, with the world and with each other, and Unity is at the forefront of this technology; an estimated 90% of Samsung Gear VR games and 53% of Oculus Rift (games at launch) were Made With Unity. And according to labor market analytics company Burning Glass, "there’s nothing virtual about the jobs in this field. They’re here and now and very real." In this course, you'll learn how to design, develop, troubleshoot, and publish your own mobile VR applications in Unity for Google Daydream, Gear VR, or Oculus Go devices. Using the very latest techniques recommended by Unity's VR engineers, you'll build a complete VR environment that you can continue to use after the course, while learning to apply best practices in user experience, interaction, teleportation and navigation design for VR. In short, this course will take you from software developer to VR developer. This is the second of three courses in Unity's XR Specialization, which includes an Introduction to XR course as well as a planned course focused on developing handheld Augmented Reality (AR) applications with Unity. The course assumes that you already have experience developing applications with Unity and that you are comfortable with basic C# programming. It will also be helpful if you are familiar with building other types of apps to run on mobile devices....
Curso3

Handheld AR App Development with Unity

5.0
1 classificações
Augmented Reality, or AR, will transform how we see and interact with the world. And the hardware that makes AR possible is the smartphone that you may already have in your pocket. In this course, you'll learn how to develop your own mobile AR applications in Unity for iOS and Android devices. You'll learn about the features offered by Unity's AR Foundation, and about additional features in ARKit and ARCore. Using the very latest techniques recommended by Unity engineers, you'll build a complete AR environment that you can continue to use after the course, while learning to apply best practices in user experience and interaction. This is the last of three courses in Unity's XR Specialization, which includes an Introduction to XR course as well as a course focused on developing VR applications with Unity. Note that, to complete this course, you will need a smartphone capable of running ARKit or ARCore. Compatible devices are listed in the links below: https://developers.google.com/ar/discover/supported-devices https://developer.apple.com/library/archive/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/DeviceCompatibilityMatrix/DeviceCompatibilityMatrix.html The course also assumes that you already have experience developing applications with Unity and that you are comfortable with basic C# programming. It will also be helpful if you are familiar with building other types of apps to run on mobile devices....

Instrutores

Avatar

Peter Patterson

XR Architect / Developer
Contract Developer

Sobre Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Perguntas Frequentes – FAQ

  • Sim! Para começar, clique na carta de curso que lhe interessa e se inscreva. Você pode se inscrever e concluir o curso para ganhar um certificado compartilhável ou você pode auditar para ver os materiais do curso de graça. Quando você se inscrever em um curso que faz parte de uma especialização, você está automaticamente inscrito para a especialização completa. Visite o seu painel de aluno para acompanhar o seu progresso.

  • Este curso é totalmente on-line, então não existe necessidade de aparecer em uma sala de aula pessoalmente. Você pode acessar suas palestras, leituras e atribuições a qualquer hora e qualquer lugar, via web ou dispositivo móvel.

  • Esta Especialização não carrega créditos universitários, mas algumas universidades podem optar por aceitar certificados de especialização como crédito. Verifique com sua instituição para saber mais.

  • For the first course, a background in Unity development is recommended but not required. For the second and third courses, at least one year of experience as a Unity developer and intermediate C# programming skills are required.

  • All courses require a PC or Mac computer with the ability to run Unity 2018. For the first course, project work requires, at minimum, an iOS or Android smartphone capable of running Google Cardboard applications. For the second course, project work requires one of these types of VR devices: Samsung Gear VR, Google Daydream, or Oculus Go. For the third course, project work requires a smartphone compatible with iOS ARKit or Android ARCore. Devices that can be used to complete all 3 courses include Samsung Galaxy S8 or S9 with Gear VR, or Google Pixel series with Daydream Headset.

  • To complete the full specialization, we estimate 3-4 hours per week for 12 weeks, or between 36 and 48 total learning hours.

  • We recommend taking the courses in order: Introduction to XR, Mobile VR App Development, Handheld AR App Development

  • You will be able to create and evaluate project concepts for XR applications. You will be able to implement the most crucial functionality for Mobile VR and Handheld AR applications in Unity 2018, with the ability to build and deploy those applications to any of the platforms supported by the course.

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