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Voltar para SOLID Programming: Interface Segregation Principle in Unity

Comentários e feedback de alunos de SOLID Programming: Interface Segregation Principle in Unity da instituição Coursera Project Network

Sobre o curso

Programming of any kind, including in game-development, can get complicated as the size and scope of a project increase. Investigating bugs and expanding the code with new functionality can be almost impossible if the code-structure is not well-thought-out. In this one-hour, project-based course, we will cover the fourth principle of "SOLID" programming: Interface Segregation Principle ("ISP") states that classes should not be required to implement methods or properties it doesn't use. This means a monolithic interface is usually inefficient and should be broken into its functional parts. In the project, we will create some "typical" code that is fairly common in game-development, and then restructure it to become compliant with ISP. This project is part four of a five-part series on SOLID Programming principles, which are: - Single Responsibility - Open-Closed - Liskov's Substitution - Interface Segregation (this guided project) - Dependency Inversion Each of these guided projects stands on its own, but for a full understanding of good coding practices, completing all five guided projects (in order) is recommended....
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1 — 1 de 1 Avaliações para o SOLID Programming: Interface Segregation Principle in Unity

por 文生

13 de nov de 2022

brings good understanding of SOLID concept by solving Practical Problem