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Voltar para SOLID Programming: Single Responsibility Principle in Unity

Comentários e feedback de alunos de SOLID Programming: Single Responsibility Principle in Unity da instituição Coursera Project Network

Sobre o curso

Programming of any kind, including in game-development, can get complicated as the size and scope of a project increase. Investigating bugs and expanding the code with new functionality can be almost impossible if the code-structure is not well-thought-out. In this one-hour, project-based course, we will cover the first principle of "SOLID" programming: Single Responsibility Principle ("SRP") states that a class should only be responsible for a single task. It sounds simple, but for many programmers, it's can be bit of a paradigm-shift. In the project, we will create some "typical" code that is fairly common in game-development, and then break it up to become compliant with SRP. This project is part one of a five-part series on SOLID Programming principles, which are: - Single Responsibility (this guided project) - Open-Closed - Liskov's Substitution - Interface Segregation - Dependency Inversion Each of these guided projects stands on its own, but for a full understanding of good coding practices, completing all five guided projects is recommended....

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1 — 2 de 2 Avaliações para o SOLID Programming: Single Responsibility Principle in Unity

por Luiz H B

26 de mar de 2022

It is for beginners, but it was perfect, and it helped me revise my concepts and reinforce my knowledge of SOLID.

por Shohjahon

17 de set de 2022

Short and Clear.