Import and Configure an Animated 3D Character in Unity

oferecido por
Coursera Project Network
Neste Projeto Guiado, você irá:

Become familiar with importing 3D characters and animations.

Understand how to configure animations from imported 3D models.

Understand how to configure a basic Animator Controller.

Clock1.5 hours
IntermediateIntermediário
CloudSem necessidade de download
VideoVídeo em tela dividida
Comment DotsInglês
LaptopApenas em desktop

In this one-hour, project-based course, you'll learn how to import and configure a 3D character that has been animated in a 3D modeling software, like Autodesk Maya or Blender. This project covers importing a 3D asset from a third-party tool, adding the included animations to the Animator Controller, configuring state transitions in the Animator tab and writing C# code that will play the animations based on keyboard inputs. The guided project will introduce you with the following Unity concepts: - Prefabs - Animation - Animator Controller - Animator Parameters - Coding techniques including the Input and Animator Classes Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Habilidades que você desenvolverá

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

Aprender passo a passo

Em um vídeo reproduzido em uma tela dividida com a área de trabalho, seu instrutor o orientará sobre esses passos:

  1. Introduction and License Activation

  2. Download and Import the Character

  3. Configure Animations

  4. Create Animation Controller

  5. Write a C# Script to Play Animations with Keystrokes

  6. Create a Prefab from Imported FBX

Como funcionam os projetos guiados

Sua área de trabalho é um espaço em nuvem, acessado diretamente do navegador, sem necessidade de nenhum download

Em um vídeo de tela dividida, seu instrutor te orientará passo a passo

Perguntas Frequentes – FAQ

Perguntas Frequentes – FAQ

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