Okay, welcome back.
So what you saw in those games is an example, again,
of physicality in the devices.
Because as the users who are playing the game against each other wanted to
control their little avatar,
their little pong paddle spaceship shooter thing, they had to tilt the device
side by side in order to move their ship around on the environment.
And then there was some shooting action.
I think the shooting was happening when they were touching the screen.
And then, Dual introduced this idea in which,
when one person's bullets went off one side of the screen,
they arrived on the other side on the other person's screen coming in.
And so in that way,
it gave this impression of being able to play across a space between two devices.
Now again, Dual is a game that requires physical device motion, and
that aspect of the game is something we would like you to have in your game.
And this maybe can trigger some ideas of how that interaction might happen.
Now what we don't expect, because we haven't trained you on it,
is to do a multi-device multi-player game.
Now if you'd like to do a multi-player game in which two players play
on the same device, that's great, go for it.
That could be done by having different regions on the screen where player one and
player two play against each other.
That particularly makes sense on maybe a larger screen like an iPad.
So if you want to have a multi-player game in which two people are playing
on the same device, that would be okay.
We haven't really given you enough capacity, and
we don't really have our peer review set up in such a way that we could evaluate
two players playing on different devices.