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Evaluating Effects for Spawning & Placement

The number of objects present in a game can quickly reach astronomical numbers. This can present an organizational and performance problem, which is why spawning objects during runtime and managing effects is crucial. Knowing what to spawn where and how often is a key skill for any game programmer. Balancing these assets will allow you to create bigger, more extravagant games using the same or fewer resources, if you know how to evaluate your game’s needs and the target platform’s capabilities. This week you’ll begin populating your level with Prefabs, Particle Systems, and Effects. You’ll identify objects that should be placed in the Scene file, and those that should be spawned at runtime. The latter will require analysis to make certain it doesn’t impact gameplay negatively. Finally you’ll hook up these spawning items to scene events, making your level feel very responsive to a player’s actions.

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