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Unity XR Under the Hood - Part 1

Course video 11 of 39

Tracking, tracking, tracking! This week will be all about tracking. We'll look at headset and controller tracking, and we'll talk about what to do when tracking is lost. We'll also walk you through the Unity core APIs related to XR functionality. The project work will culminate with you using a Tracked Pose Driver to wire up a sword fight in the VR Campus, which you will then submit for a Peer Review.

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