Transparent are awesome for being able to add widgets on this.
You can use any materials you want.
There's really no rules here and a lot of it is about you and your team having fun.
Here's just some examples of some other stuff that you can use from
sharpies to poster board, index cards are handy, all of this stuff.
And the goal of prototypes, because you are iterating over time,
is you are making a prototype in order to get feedback from stakeholders.
That's other members of your design team, that's going to be users,
it's going to be your management, the client, everybody.
If you can bring in multiple different prototypes,
you're going to get much better feedback.
And you want to have an emphasis be on the conversation.
These prototypes in many ways are ice breakers
to be able to get people's creative juices flowing and get the conversation started.
They're not a okay, here's what we're going to build, done.
This is a great example again from Lifalyze where you can test multiple
prototypes to get value.
Here you see a sliding paper thing, super helpful.
And because this is so rapid, bring your Sharpies and photocopied paper,
and all of your design materials in to your design team and users discussions,
because you can have people on the fly make their own user interface.
And so if something doesn't work, or they have a great idea, you say all right,
here's your Sharpie, make what you think would work.
So once you've figured out the task that you're accomplishing with the storyboard,
and you've figured out the rough user interface experience that's going to
happen in the paper prototype, now it's time to go to pixels.
And here you can use Photoshop or Keynote, PowerPoint,
any Slide software you've got, to start to be able to make a digital mock-up.
This is an example that we made in a research project at Stanford,
working with medical doctors for checklists in surgery.
And what was great about getting to these digital mocks is you can start to
reason about what's going to fit on the screen well.
And we went through exactly the process that I'm talking about here.
What you've seen in this video is that the form of your prototype, storyboards,
paper prototypes, mocks, digital stuff, will change what kind of feedback you get.
Here you're talking about the task, the scenario.