[MUSIC] Now, let's create a temple on the top of this shape here. So I went back to my perspective projection. Because parallel projection actually gives you the 45 degree angle. Sometimes it's kind of weird to see things in perspective that way. So I just want back to my perspective projection and now I'm trying to create the site of my temple by coinciding with the blocks. So that's why I made those alignments and now I'm extruding the shape of the temple up. Now I'm going to use the offset tool, so if I click F on my keyboard. I can create another face inside a face and I can extrude in any way I want. So I just click on the shape I want to extrude and extrude it again. And notice that we can still exclude these shapes in any way I want. So lemme see if it looks okay to me, let's create a rectangle here. Let's make an entrance for our temple. Perhaps there maybe some sort of light coming through. So, Let's pull this in just a little bit more. Okay, now with the line tool let's create another inset here, another extrusion to inside the shade. So, it looks like it's a real opening. So, let's extrude this far far back Yeah that looks nice. So I'm going use the offset tool here to create actually first of all the rectangle tool and once I have everything aligned like this. And now I'm going to use the offset tool to create the outer border of this door. So I'm moving out of the shape and I don't need this line here, so I'm just going to erase that. And now this shape can be extruded to create the border of our entrance, okay? Yep, that looks pretty nice. And notice that, even though I don't have to worry about perspective because the 3D actually is giving me the correct perspective. I know perspective, I have studied for years and years so I could master it. So I can do that on paper. So, my advice to you is learn perspective, because when you're concepting and you're drawing on paper, whatever you draw need to make sense. You need to have a definite horizon and the vanishing lines and the vanishing point and you should know that, okay? That been said, so all I'm doing here is a series of rectangles and extrusions and insect. So I can create a good design for my temple. I'm here extruding another section of our temple, and I think it looks pretty nice. So let's try to find a good camera angle for it, I think something around here would be nice. Of course, I will play with it a little bit until I find the correct angle for me and it looks nice so far. So, let's extrude this a little bit more and let's create a tapering. So, with this face selected, if I hit letter S on my keyboard, I'll bring up the scale tool. So, I can scale from the center like this and you need to hit Ctrl to scale from the center, okay? And now I have this slight tapering on top which looks pretty nice on the design of our temple. So I'm going to create more design elements on the walls just by using rectangles and extrusion. So let's see what we can do here, nothing too specific. I just want to move on with this so you can see actually the over painting. How can you over paint all this to make it look interesting and visually striking as a concept piece. So this is the main objective here. So what I'm doing is I'm creating a series of rectangles just because the rectangles are my main motif here. So I think it would be nice to have them. So let's align this and create a new one. Okay, now let's begin extruding them in and out, okay? So they look interesting, I don't need to follow any specific rule here. I'm just trying to create these indentions on the wall so it's not like a regular wall. So in and out try not to have two at the same direction. So, they have different depths, they have different extrusion, and actually these will look pretty nice when we turn on our lights on the scene, okay? So let me see what they can add here. So let's add another cavity pretty much as we have on the other side, like this Perhaps, yeah, same height and a little bit wider. And the beauty of this is that you creating a 3D shape, and you don't have to worry about edge loops, or anything. You just need to worry about your shapes, okay? Of course, these are not game ready models, these are just models for posterior paint over in Photoshop. So, I'm just trying to create the basic shapes and I'm not worrying about the placement of edges or anything because, again, this will not go into any engine. Just as a flat image in Photoshop, okay? All right, now the tricky part is to try to find a good camera angle for this that shows the bridge, shows the cliffs, shows the temple, and yet it looks interesting, so let's see what we can do here. I think I can get rid of a portion here of this cube. Let's make a little bit wider. Yeah, move this a little bit in and let's try to have this as a different depth. So I'm going to pull this out just a little bit, okay? And let's see, Under this bridge here perhaps I can get rid of the wall that goes all the way down, which kind of doesn't make sense. And this is just me thinking to myself, okay? So let's do that. Let's, Let's double click this. Yeah, double click, open the group and with the line tool we can create this line here and we can just extrude this all the way to the other side. So we can get rid of that since we are not going to see this side, it really doesn't matter. If it's hanging out in the space. So what I'm trying to do is yeah, to match the thickness of our bridge. So now it looks pretty okay to me. Let's pull this a little bit. Yeah, let's close everything. And let's go back to our previous camera so we can see on different angles and let's try to match the angle we had before now. So by moving and rotating my camera it looks much more interesting because I can now see the cliff and if I move my camera correctly I can see the cliff underneath this order bridge. So let's make this, Go in. Yeah, I think it looks better if it goes in And these decisions are actually yours, okay? I'm making my decisions here sometimes and I'm sorry for that. I mumble a little bit because I'm trying to think and do at the same time. But, yeah, I mean, it's part of the process, okay? I'm trying to have a good design for us to paint afterwards. So, looks like it's interesting. Now we have the, Temple and both bridges connected. Okay, looks really good from this angle which is probably somewhere close to this which I'm going to use at the end of it before exporting my images. So, let's take a look at the field of view so I can increase the depth. So if I move it down I can create even more depth by having an extreme perspective to my scene which is pretty much what I want with this. I want to create the sensation of height, okay? So, it's better to have this extreme angle in our perspective. Yeah, it looks good. So now, I'm going to choose the offset tool to create just a little detail on the top of our temple, okay? So let's go to the offset tool, letter F on our keyboard. Just create this and let me extrude this as a small rectangle, just to have a little bit of information on top of our temple. And let's double check here on the site area, I think I can get rid of this weird angle we have here. So let me zoom in a little bit. First of all, open the group and let me use the actually, the push-pull tool, zoom in and I'll try to align this so it looks like a better design, okay? And remember, nothing substitutes good design. So think about it when you are creating your concepts, okay?. So now let me double check everything is on it's proper group. I will need everything in separate groups. So I'm trying to position this where I think it's going to be close to my final version. Yeah like so, so we can see the cliff underneath the bridge in the foreground, okay? Yeah, it looks like that's it. So, I'm going to click on the bridge and make a group of that, let's triple-click on the temple and make a group of that too. Let's select both pillars at the entrance of the bridge and make a group of that too. So now pretty much everything is on its own group which is going to make my life much easier when I'm applying colors to separate everything.