Informações sobre o curso
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Nível iniciante


Legendas: Inglês, Chinês (simplificado)

Habilidades que você terá

Interactive StorytellingVideo Game DevelopmentVideo Game DesignGame Design

100% online

Comece imediatamente e aprenda em seu próprio cronograma.

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.

Nível iniciante


Legendas: Inglês, Chinês (simplificado)

Programa - O que você aprenderá com este curso

2 horas para concluir

Week 1: An Introduction to Story

For the first week of the class, we will be analyzing the components of three-act structure using a classic fairytale as an example. We'll examine the characters in the story by figuring out their goals and the main conflict that creates a rising arc of action to keep the audience interested.

6 vídeos ((Total 26 mín.)), 3 leituras, 1 teste
6 videos
What makes a story compelling?3min
How games benefit from stories4min
How to see a game as a story first5min
Defining the Spine3min
Three-Act Structure and Rising Action6min
3 leituras
About this Course8min
Getting Started8min
Story Synopsis: Sleeping Beauty8min
3 horas para concluir

Week 2: Game Story Structure

In this week, we will draw a parallel between last week’s discussion on rising action and how that relates to gameplay. Looking at a pair of contemporary games, we'll learn how to identify story structure and themes of rising action, just like we would with traditional stories and movies. Lastly, we’ll evaluate the role that primary and secondary characters come to play in the unveiling of a game’s story and discuss the importance of understanding how these games present their stories in the actual gameplay.

4 vídeos ((Total 21 mín.)), 12 leituras, 1 teste
4 videos
Defining Characters and Character Goals7min
Using Secondary Characters3min
Writing a Character Brief4min
12 leituras
Story Synopsis: StarCraft II: Wings of Liberty8min
Story Synopsis Points8min
Story Synopsis: Angry Birds8min
About Character Briefs8min
Character Brief: Jim Raynor8min
Character Brief: Emperor Mengsk5min
Character Brief: Tychus Findlay5min
About Setting Descriptions8min
Setting Description: Angry Birds8min
Setting Description: Mar Sara8min
Setting Description: The Hyperion8min
Setting Description: Char5min
3 horas para concluir

Week 3: Story Workshop

This week, we explore ideation techniques and learn how to consolidate our ideas into more formalized stories specifically for pushing them towards a game design. We will take a look at the importance of, and ways to refine, characters and settings as we develop an initial concept in story form first, and then next week, into a game.

4 vídeos ((Total 25 mín.)), 8 leituras, 1 teste
4 videos
Personal Writing Advice5min
Refining the Spine5min
Connecting Ideas and Characters6min
8 leituras
About Idea Sheets8min
Idea Sheet: Dead-Eye Jane8min
Idea Sheet: Settings for The Shooter8min
Review: Story Synopses8min
Story Synopsis: The Shooter10min
Review: Character Briefs5min
Character Brief: Jake8min
Character Brief: Dead-Eye Jane8min
3 horas para concluir

Week 4: From Story to Game

For this last week of class, we will begin by seeing what a game design document is, and evaluate a few different templates you can use. Then, we will take the story we built in last week’s course, The Shooter, and define it as a playable game outlined in a game design document.

5 vídeos ((Total 25 mín.)), 6 leituras, 1 teste
5 videos
Diving Deeper into the Design Document4min
Turning The Shooter's Story into a Game5min
The Shooter's Rising Gameplay8min
Course Wrap Up1min
6 leituras
About Story Presentation Schemes8min
Presentation Scheme: Part One - StarCraft II Gameplay Overview8min
Presentation Scheme: Part Two - StarCraft II Missions10min
What is a Gameplay Flowchart?8min
Gameplay Flowchart: StarCraft II5min
Course Credits5min
168 avaliaçõesChevron Right


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Principais avaliações do História e desenvolvimento de narrativa para Video Games

por DANov 7th 2017

This is so helpful. It covers all the essentials of developing a good story, applicable in any form of media, then it focuses on converting the story to a game by adding interactive gameplay elements.

por CSDec 31st 2015

This is my favorite course ever. Dariush teaches in such an engaging way and it shows you how to have a creative yet objective and analyzed mindset for creating a story and narrative for a Video Game.



Dariush Derakhshani

Faculty, Character Animation
School of Film/Video

Sobre Instituto de Artes da Califórnia

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

Sobre o Programa de cursos integrados Design de jogos: arte e conceitosDesign de Jogos: Arte e Conceitos

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Design de jogos: arte e conceitosDesign de Jogos: Arte e Conceitos

Perguntas Frequentes – FAQ

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