Informações sobre o curso
3.9
11 classificações
2 avaliações
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Nível avançado

Nível avançado

Horas para completar

Aprox. 16 horas para completar

Sugerido: 5 weeks, 2-3 hours per week...
Idiomas disponíveis

Inglês

Legendas: Inglês
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Nível avançado

Nível avançado

Horas para completar

Aprox. 16 horas para completar

Sugerido: 5 weeks, 2-3 hours per week...
Idiomas disponíveis

Inglês

Legendas: Inglês

Programa - O que você aprenderá com este curso

Semana
1
Horas para completar
4 horas para concluir

Configuring Physics

For the first week of this course, you’ll begin working on a Dual-Stick Survivor game incorporating Unity’s physics engine. You’ll begin by deciding what GameObjects needs Colliders and Rigidbodies, and how those should be configured. Then you’ll use these to set up gameplay events. All this has to be done in an efficient, optimized manner. You’ll finish this module with a level in which your game will take place, set up with physical interactions....
Reading
11 videos (Total 35 min), 6 leituras, 1 teste
Video11 videos
The Expert Gameplay Programmer Exam2min
Collider Types and Configurations2min
Choosing the Best Collider for the Job4min
RigidBodies & Colliders4min
Rigidbody Performance4min
Kinematic Rigidbodies2min
OnTrigger Configurations2min
OnCollision Configurations3min
Physics Mask Groupings2min
Physic Material Properties2min
Reading6 leituras
The Expert Gameplay Programmer Exam10min
Course Prerequisites & Unity Resources10min
About the Challenges and Solutions10min
Dual-Stick Survivor - Unity Project Files30min
Challenge 1 - Scripted Layer Maskingmin
Solution to Challenge 1 - Scripted Layer Masking15min
Quiz1 exercício prático
Physics20min
Semana
2
Horas para completar
4 horas para concluir

Spawning Runtime Prefabs & Effects

The number of objects present in a game can quickly reach astronomical numbers. This can present an organizational and performance problem, which is why spawning objects during runtime and managing effects is crucial. Knowing what to spawn where and how often is a key skill for any game programmer. Balancing these assets will allow you to create bigger, more extravagant games using the same or fewer resources, if you know how to evaluate your game’s needs and the target platform’s capabilities. This week you’ll begin populating your level with Prefabs, Particle Systems, and Effects. You’ll identify objects that should be placed in the Scene file, and those that should be spawned at runtime. The latter will require analysis to make certain it doesn’t impact gameplay negatively. Finally you’ll hook up these spawning items to scene events, making your level feel very responsive to a player’s actions....
Reading
9 videos (Total 24 min), 6 leituras, 1 teste
Video9 videos
When & Why Not To3min
Spawn Rates & Performance Impact2min
Reliable Particle Effect Placement3min
Dynamic Particle Effect Spawning3min
Evaluating Effects for Spawning & Placement3min
Dynamically Altering Wind Zones3min
Line Renderers2min
Trail Renderer1min
Reading6 leituras
Challenge 2 - Culling Groupsmin
Solution to Challenge 2 - Culling Groups15min
Challenge 3 - Alerting Particlesmin
Solution to Challenge 3 - Altering Particles1min
Challenge 4 - Effects Renderersmin
Solution to Challenge 4 - Effects Renderers1min
Quiz1 exercício prático
Effects & Spawning20min
Semana
3
Horas para completar
3 horas para concluir

Level Logic & Behaviour

Giving life to a scene and a game requires giving it purpose, and purpose demands logic. Driving events through state machines and events allows you to control the game’s flow, and gives the player something to react and think against. Managing your game at the highest level requires thinking about how the whole thing works together. This week you’ll manage your game’s logical flow by introducing Animation System States, State Machine Behaviours, and Animation Events. You’ll need to evaluate the needs of the gameplay in order to trigger events and manage the scene. By analyzing the GDD and using its vision as logic, you’ll begin to bring gameplay to life. ...
Reading
4 videos (Total 14 min), 4 leituras, 1 teste
Video4 videos
Bringing Gameplay Together5min
Our Mighty Gameplay Overlord of Scene Management2min
Orchestrating Chaos3min
Reading4 leituras
Challenge 5 - Event Managermin
Solution to Challenge 5 - Event Manager15min
Challenge 6 - Pausable Objectmin
Solution to Challenge 6 - Pausable Object15min
Quiz1 exercício prático
Level Logic20min
Semana
4
Horas para completar
3 horas para concluir

Loading and Unloading Scenes

Most games span multiple levels, and it simply wouldn’t be efficient to include those in one giant scene. Even games that could be one scene would likely benefit from loading and unloading scenes, if they analyze their needs smartly. A clever transition from one scene to another only makes gameplay better. This week you’ll begin adding scenes to your game that you’ll need to load and unload without impacting the player’s experience. By evaluating Unity’s streaming parameters and limits, you’ll devise ways of transitioning users from one part of the game to the other without them even knowing. ...
Reading
3 videos (Total 9 min), 4 leituras, 1 teste
Video3 videos
Unloading Scenes5min
Streaming Limits1min
Reading4 leituras
Challenge 7 - Main Scenemin
Solution to Challenge 7 - Main Scene15min
Challenge 8 - Scene Managermin
Solution to Challenge 8 - Scene Manager15min
Quiz1 exercício prático
Scene Management20min

Instrutores

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

Sobre Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Sobre o Programa de cursos integrados Unity Expert Gameplay Programmer Certification Preparation

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

Perguntas Frequentes – FAQ

  • Ao se inscrever para um Certificado, você terá acesso a todos os vídeos, testes e tarefas de programação (se aplicável). Tarefas avaliadas pelos colegas apenas podem ser enviadas e avaliadas após o início da sessão. Caso escolha explorar o curso sem adquiri-lo, talvez você não consiga acessar certas tarefas.

  • Quando você se inscreve no curso, tem acesso a todos os cursos na Especialização e pode obter um certificado quando concluir o trabalho. Seu Certificado eletrônico será adicionado à sua página de Participações e você poderá imprimi-lo ou adicioná-lo ao seu perfil no LinkedIn. Se quiser apenas ler e assistir o conteúdo do curso, você poderá frequentá-lo como ouvinte sem custo.

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