Informações sobre o curso
3.8
13 classificações
3 avaliações
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Nível avançado

Nível avançado

Horas para completar

Aprox. 12 horas para completar

Sugerido: 4 weeks, 2-3 hours per week...
Idiomas disponíveis

Inglês

Legendas: Inglês
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Nível avançado

Nível avançado

Horas para completar

Aprox. 12 horas para completar

Sugerido: 4 weeks, 2-3 hours per week...
Idiomas disponíveis

Inglês

Legendas: Inglês

Programa - O que você aprenderá com este curso

Semana
1
Horas para completar
7 horas para concluir

NPC Logic & Behaviour

For the first week of this course you’ll introduce logic to your NPCs using State Machine Behaviors and scripts to drive Animation system States. You’ll need to evaluate the GDD to determine the correct logic, and analyze your scene to make certain it’s all performing as expected....
Reading
9 vídeos (total de (Total 31 mín.) min), 10 leituras, 1 teste
Video9 videos
The Expert Gameplay Programmer Exam2min
Animation State Machines2min
Driving States Via Scripts4min
Animation Events3min
Adding State Machine Behaviors2min
Mapping NPC Logic4min
Scripting Logic into an NPC3min
Mapping Mob Mentality6min
Reading10 leituras
The Expert Gameplay Programmer Exam10min
Course Prerequisites & Unity Resources10min
About the Challenges and Solutions10min
Dual-Stick Survivor - Unity Project Files30min
Challenge 1 - Animation Parameterss
Solution to Challenge 1 - Animation Parameters15min
Challenge 2 - Take Grenade Damages
Solution to Challenge 2 - Take Grenade Damage15min
Challenge 3 - Enemy Eventss
Solution to Challenge 3 - Enemy Events15min
Quiz1 exercício prático
NPC Logic20min
Semana
2
Horas para completar
5 horas para concluir

Navigation & Pathfinding

This week you’ll add in pathfinding by evaluating your game’s NavMesh needs. Navigation will give new complexity to your NPC’s behaviour by accounting for Area Costs, triggers, Obstacle Avoidance, and Off Mesh Links. By updating this dynamically, you’ll give players the sense that the enemy is adapting to the environment. ...
Reading
6 vídeos (total de (Total 17 mín.) min), 6 leituras, 1 teste
Video6 videos
Baking a Quality NavMesh1min
NavMesh Area Costs4min
Area Triggers1min
Off Mesh Links3min
Obstacle Avoidance Quality & Priority3min
Reading6 leituras
Challenge 4 - Area Costs
Solution to Challenge 4 - Area Cost15min
Challenge 5 - Off-Mesh Linkss
Solution to Challenge 5 - Off-Mesh Links15min
Challenge 6 - Obstacle Avoidances
Solution to Challenge 6 - Obstacle Avoidance15min
Quiz1 exercício prático
Navigation & Pathfinding30min
Semana
3
Horas para completar
3 horas para concluir

Raycasting

Raycasting is an important tool in video games for determining line of sight and validating interactions. Simple in concept, but with the number of objects in a common scene it’s important to understand how they work, and how they can be made to work more efficiently. This week you’ll evaluate your game for its required raycasting functionality. This will require you debugging various mask configurations and optimizing raycast performance. ...
Reading
3 vídeos (total de (Total 8 mín.) min), 4 leituras, 1 teste
Video3 videos
Debugging Raycast Masks3min
Optimizing Raycasts via Layers2min
Reading4 leituras
Challenge 7 - Ray Debuggings
Solution to Challenge 7 - Ray Debugging15min
Challenge 8 - Optimizing Ray Lengths
Solution to Challenge 8 - Optimizing Ray Length15min
Quiz1 exercício prático
Raycasting20min
Semana
4
Horas para completar
5 horas para concluir

NPC Spawning & Placement

NPCs are often the most interesting problem to solve in any game, and the issue of when and where to spawn them is a top priority. A wrong solution to this issue can hamper gameplay by making things boring or too difficult, not to mention tax the system resources of your target platform. This week you’ll be spawning NPCs into your game after evaluating where and how often they should be appearing. Analyzing what will best support gameplay and what the target platform can sustain are critical....
Reading
4 vídeos (total de (Total 14 mín.) min), 3 leituras, 1 teste
Video4 videos
Where to Dynamically Place NPCs3min
Determining NPC Spawn Rates4min
Optimizing Spawn Rates per Platform4min
Reading3 leituras
Challenge 9 - Enemy Spawn Rates
Solution to Challenge 9 - Enemy Spawn Rate15min
Instructor's Solution to Final Challenge10min

Instrutores

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

Sobre Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Sobre o Programa de cursos integrados Unity Expert Gameplay Programmer Certification Preparation

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

Perguntas Frequentes – FAQ

  • Ao se inscrever para um Certificado, você terá acesso a todos os vídeos, testes e tarefas de programação (se aplicável). Tarefas avaliadas pelos colegas apenas podem ser enviadas e avaliadas após o início da sessão. Caso escolha explorar o curso sem adquiri-lo, talvez você não consiga acessar certas tarefas.

  • Quando você se inscreve no curso, tem acesso a todos os cursos na Especialização e pode obter um certificado quando concluir o trabalho. Seu Certificado eletrônico será adicionado à sua página de Participações e você poderá imprimi-lo ou adicioná-lo ao seu perfil no LinkedIn. Se quiser apenas ler e assistir o conteúdo do curso, você poderá frequentá-lo como ouvinte sem custo.

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