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Voltar para More C# Programming and Unity

Comentários e feedback de alunos de More C# Programming and Unity da instituição Sistema de Universidades do ColoradoUniversidade do Colorado

4.8
estrelas
239 classificações
57 avaliações

Sobre o curso

This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course. The material in this and the previous course is essentially our first programming course for Game Design and Development majors at UCCS. Module 1: Learn how we can store lots of data in arrays and lists and use iteration (looping) to repeat actions in your code Module 2: Learn about abstraction and how we can use it to design and implement console application classes Module 3: Learn how we can use abstraction to design and implement Unity classes Module 4: Add text output (like score!) and sound effects to your Unity games Module 5: Complete final peer review “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...

Melhores avaliações

CA

Mar 23, 2018

Good course not sure I like having to rely on other students to grade my coursework. I have been waiting a while for my work to get graded and I am afraid that it will not be graded in time.

MH

May 18, 2020

A perfect course on the internet to learn game programming for unity with several in course Practice excersices to make you grip strong, on what you just learned! Must take this course.

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26 — 50 de {totalReviews} Avaliações para o More C# Programming and Unity

por Daniel F F C

Aug 07, 2018

Zukulhemthizimo el curso :,,,v + 10 papu y a favoritos :,v

por Ngoc N

Jul 05, 2018

This course is very useful and assignments is hard enough

por Julia K

Aug 01, 2018

Great sequel to the first part of the specialization!

por Pavel K

Apr 23, 2018

Enjoyed this second course. My first game in Unity!

por Twinkal K R

Mar 30, 2019

awesome tutorial for unity 2D games thanks Dr t

por Joam G F

Oct 07, 2018

Covers a lot of ground. Great course.

por Danilo C

May 23, 2018

Fantastic, just like the first!

por Кочев Г Г

Sep 13, 2019

This is an excellent course!!!

por nicolae b

Feb 25, 2019

Good introductions to Unity

por Luis F P M

Jan 06, 2020

great course for begginers

por Pep S M

Aug 18, 2018

Funny and educational!

por Hemanth D

May 19, 2020

Very Neatly explained

por Prajwal J

Apr 20, 2020

Great, learned a lot!

por ANTONIO P G

Apr 07, 2019

F A N T A S T I C !

por Tanya C

Apr 19, 2019

best ever course

por Andrej D

Jul 24, 2018

Nice Course !!!

por ARPIT M

Apr 09, 2019

awesome course

por Sergei R

Jan 18, 2020

Great course!

por Zaikovskiy S

Jan 24, 2018

Great course!

por 平青云

Apr 28, 2019

good class

por Rongliang S

Mar 30, 2019

Good one!!

por Dmitry V

Jun 14, 2018

Fine!

por Nguyen Q D

May 12, 2020

Nice

por Haripriya M

Jul 03, 2019

Good

por Brent C R

Jun 13, 2018

There are some features I would have liked to dive deeper on, like:#1. Why do you sometimes need to set a variable to a component of a gameObject, alter the parts of the variable, then re-assign the variable to the gameObject?#2. How can we offset the transform when instantiating a new GameObject at the location (and more importantly, rotation) of another GameObject (eg. Asteroid spawning, Laser firing, etc)?#3. Audio. We largely skipped over this topic and it was added very quickly with virtually no explanation. This makes me a sad panda. :(Aside from that, the course material is great. I feel like - more than anything - it's forcing me to practice, which is helping to ingrain good practices in my game development, figure out how to best implement things, and how to think when approaching the various design elements of the game.