Informações sobre o curso
4.3
3 classificações
2 avaliações
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Nível intermediário

Nível intermediário

Horas para completar

Aprox. 27 horas para completar

Sugerido: 4 weeks of study, 3-4 hours/week...
Idiomas disponíveis

Inglês

Legendas: Inglês...
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Nível intermediário

Nível intermediário

Horas para completar

Aprox. 27 horas para completar

Sugerido: 4 weeks of study, 3-4 hours/week...
Idiomas disponíveis

Inglês

Legendas: Inglês...

Programa - O que você aprenderá com este curso

Semana
1
Horas para completar
7 horas para concluir

Get Ready, Get Set, Go!

To get started, we'll get you set up to develop in VR with Unity. We'll show you around the courseware that will be the basis for your project work throughout the course. Later in the week, we'll begin on project work in the Unity editor....
Reading
9 vídeos (Total de 19 min), 11 leituras, 6 testes
Video9 videos
Get Ready, Get Set, Go!1min
Setting Up Your Mobile VR Project1min
About Our Courseware Framework1min
Understanding VR Frameworks2min
Debugging and Profiling for VR Performance5min
VR Positional Audio2min
Gaze-Based Triggersmin
Project Solutions: Get Ready, Get Set, Go!1min
Reading11 leituras
Course Prerequisites and Hardware Requirements2min
Additional Resources and Getting Help10min
About the Course Project Work2min
Project Work: Creating Your VR Projectmin
Sending Feedback about the Course10min
Activity: Explore the Courseware3min
Exploring Different Frameworks10min
Useful Links: Optimizing Performance in VRmin
Project Work: Implementing VR Spatial Audio45min
Project Work: Implementing Gaze-Based Triggers, Part 1min
Project Work: Implementing Gaze-Based Triggers, Part 230min
Quiz6 exercícios práticos
About our Courseware project4min
VR Frameworks4min
Profiling and Other Techniques8min
VR Positional Audio4min
Gaze-based Triggers2min
Module 1 Quiz20min
Semana
2
Horas para completar
6 horas para concluir

Module 2 - Working with Mobile VR in Unity

Tracking, tracking, tracking! This week will be all about tracking. We'll look at headset and controller tracking, and we'll talk about what to do when tracking is lost. We'll also walk you through the Unity core APIs related to XR functionality. The project work will culminate with you using a Tracked Pose Driver to wire up a sword fight in the VR Campus, which you will then submit for a Peer Review....
Reading
9 vídeos (Total de 26 min), 5 leituras, 6 testes
Video9 videos
Unity XR Under the Hood - Part 12min
Unity XR Under the Hood - Part 26min
Unity XR Under the Hood - Part 32min
Project Intro: Retrieving Tracking and Performance Informationmin
Controller Input and Output2min
The Tracked Pose Driver4min
Transforming Tracking Coordinates1min
Project Work Solutions: Working With Mobile VR in Unity2min
Reading5 leituras
Project Work: Retrieving Tracking and Performance Information15min
Triggering Screenshots in Your Applications10min
Project Work: Leveraging Controller Button Input30min
Project Work: Tracking in XR - Wiring up your own sword30min
Project Work - Wiring the Opponent's Swordmin
Quiz5 exercícios práticos
XR Core API Objects4min
Controller Input and Output2min
Using the Tracked Pose Driver4min
Transforming Tracking Coordinates2min
Module 2 Quiz18min
Semana
3
Horas para completar
7 horas para concluir

Module 3 - Interaction and Locomotion

This week you'll learn how to allow your user to interact with objects in VR, and also how to move around within your scene. The project work will involve you wiring up a laser gun, basic teleportation, and grab and throw interactions. We'll also talk about how to avoid causing nausea and dizziness for your user. At the end of the module, you'll submit your project work for a peer review....
Reading
14 vídeos (Total de 24 min), 11 leituras, 6 testes
Video14 videos
Lasers On!4min
Pips and Reticles1min
Raycasting and Hit Detection1min
Project Solutions: Interaction1min
Overview of Basic Teleportation1min
Line of Sight vs. Arc Teleporting1min
Moving the VR Frame of Reference1min
Project Solutions - Teleportation1min
Minimizing Motion Sickness in VR3min
Object Manipulation in Unity1min
Proximity-Based Object Detection1min
Grabbing and Dropping Objects1min
Throwing Objects1min
Reading11 leituras
Project Work: Raycasting and Hit Detection20min
Project Work: Implementing a Laser Pointer45min
Project Work: Implementing a Tracking Reticle20min
Project Work: Implementing a Trigger10min
Project Work: Implementing a Floor Marker Object45min
Project Work: Rotating the Floor Marker20min
Project Work: Triggering Teleportation10min
Project Work: Teleporting Safely10min
Project Work: Using Overlap Sphere45min
Project Work: Picking up Nearby Objects3min
Project Work: Throwing Objects20min
Quiz5 exercícios práticos
Raycasting and Hit Detection4min
Basic Teleportation4min
Motion Sickness4min
Object Manipulation4min
Module 3 Quiz26min
Semana
4
Horas para completar
6 horas para concluir

Module 4 - VR UX with the Unity API

This week, we'll look at user experience and user interaction in VR. We'll learn how to attach objects to the user's headset and controller, and see why certain types of UI don't work as well in VR. In the project work, you'll work with Unity Canvases and you'll wire up code to allow the user to grab an object and move it along with the controller. Then you'll wire up the "puncher" to hit the robots as your final project for the VR Campus, which will be submitted for peer review....
Reading
7 vídeos (Total de 16 min), 5 leituras, 5 testes
Video7 videos
Text Issues in VR2min
Unity Canvases in VR3min
Interacting with Canvas Elements in VR1min
Creating Virtual Controls: What Does This Switch Do?3min
Peer Review Solution: VR UX with the Unity API2min
Congratulations!min
Reading5 leituras
Project Work: Optimizing Text Readability20min
Project Work: Attaching Displays to a Controller20min
Project Work: Interacting with Canvas Elements:45min
Project Work: Moving Constrained Objects With Trackingmin
Project Work: Hitting Objectsmin
Quiz4 exercícios práticos
UX That Moves With You4min
Triggering Canvas Events from Raycasts4min
Creating Virtual Controls That Mimic Real World Controls4min
Module 4 Quiz26min
4.3

Melhores avaliações

por SZOct 13th 2018

This course presents useful material on many aspects of VR in general and specifics needed for mobile platforms in a cool virtual environment. Definitely worth your time! - Steve

Instrutores

Avatar

Peter Patterson

XR Architect / Developer
Contract Developer

Sobre Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Sobre o Programa de cursos integrados Unity XR: How to Build AR and VR Apps

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR....
Unity XR: How to Build AR and VR Apps

Perguntas Frequentes – FAQ

  • Ao se inscrever para um Certificado, você terá acesso a todos os vídeos, testes e tarefas de programação (se aplicável). Tarefas avaliadas pelos colegas apenas podem ser enviadas e avaliadas após o início da sessão. Caso escolha explorar o curso sem adquiri-lo, talvez você não consiga acessar certas tarefas.

  • Quando você se inscreve no curso, tem acesso a todos os cursos na Especialização e pode obter um certificado quando concluir o trabalho. Seu Certificado eletrônico será adicionado à sua página de Participações e você poderá imprimi-lo ou adicioná-lo ao seu perfil no LinkedIn. Se quiser apenas ler e assistir o conteúdo do curso, você poderá frequentá-lo como ouvinte sem custo.

  • The only supported headset type and VR SDK for iOS devices is Google Cardboard. Although many of the principles of VR development covered in this course can be applied to Google Cardboard apps, this course focuses on advanced topics and applications - such as wireless controller-based tracking and locomotion - that simply are not supported by Google Cardboard.

Mais dúvidas? Visite o Central de Ajuda ao Aprendiz.