Informações sobre o curso
5.0
1 classificações
Programa de cursos integrados
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Nível intermediário

Nível intermediário

Horas para completar

Aprox. 12 horas para completar

Sugerido: 4 weeks of study, 3-4 hours/week...
Idiomas disponíveis

Inglês

Legendas: Inglês
Programa de cursos integrados
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Nível intermediário

Nível intermediário

Horas para completar

Aprox. 12 horas para completar

Sugerido: 4 weeks of study, 3-4 hours/week...
Idiomas disponíveis

Inglês

Legendas: Inglês

Programa - O que você aprenderá com este curso

Semana
1
Horas para completar
2 horas para concluir

Laying the AR Foundation with Unity's AR Foundation Package

This module will give the you a brief history of augmented reality technologies and introduce you to the concept of SLAM (Simultaneous Localization and Mapping). We'll show you an overview of the technologies used for Mobile AR tracking and the Unity components that are used to work with Mobile AR devices. In the project work, you will create a Unity AR project from scratch using the Unity AR Foundation package and wire up enough functionality to get it running on either an ARKit or ARCore compatible smartphone. The app will allow you to pan your smartphone around to see live video of your environment on the display....
Reading
6 videos (Total 18 min), 3 leituras, 5 testes
Video6 videos
Module Overview1min
The Magical Mirror4min
Grand SLAM4min
A Solid Foundation3min
Mirror Mirror in My Handmin
Reading3 leituras
Course Prerequisites and Hardware Requirements5min
Project Work - Install Unity and Mobile Device SDKs30min
Project Work: Build an AR Application to Your Device45min
Quiz5 exercícios práticos
The Magical Mirror6min
Grand SLAM6min
A Solid Foundation4min
Mirror Mirror in My Hand2min
Graded Quiz20min
Semana
2
Horas para completar
2 horas para concluir

Architecting AR Space - Pose Tracking and Environment Detections

In this module, you will learn how to interpret and visualize the information generated by the AR subsystem with regard to the real world geometry it has detected. In the project work, you will add trackable managers and visualizers to your scene so that you can see what the AR vision system is detecting and tracking. ...
Reading
5 videos (Total 15 min), 1 leitura, 4 testes
Video5 videos
Jamming With ARSession4min
Strike a pose!4min
Managing Trackables5min
Using Trackables and Visualizers in Your Appmin
Reading1 leituras
Project Work - Using Trackable Managers and Visualizers45min
Quiz4 exercícios práticos
ARSession and ARSessionOrigin6min
Striking A Pose2min
Anchors Aweigh - Managing Trackables6min
Graded Quiz12min
Semana
3
Horas para completar
6 horas para concluir

Designing the UX in AR - Raycast, Light Estimation, Physics and Occlusion

In this module, you will learn how to use lighting estimation, in addition to the geometry generated by the AR system, to create realistic and immersive occlusion effects. You will also learn techniques that allow Unity physics objects to interact with the detected geometry through screen touches or physics. The result will be that the robot in the virtual scene will match the environment more realistically as the scene lighting is adjusted to correspond to measured lighting conditions. You will also be able to move the robot around using the touchscreen, and place the robot behind surfaces so that it’s partially occluded....
Reading
5 videos (Total 15 min), 5 leituras, 6 testes
Video5 videos
Raycasting and AR4min
Lighting Estimation3min
Camera, Lights, Action3min
The Illusion of Occlusion2min
Reading5 leituras
Project Work: Keeping Track of AR Thingsmin
Project Work: Interacting With Reality in ARmin
Project Work: Lighting Estimationmin
Project Work: Let's Get Physical10min
Project Work: Not Seeing is Believing3min
Quiz5 exercícios práticos
Touch The Floor Without Bending Over4min
Let There Be About This Much Light4min
Camera, Lights, Action!6min
Not Seeing is Believing4min
Graded Quiz14min
Semana
4
Horas para completar
1 hora para concluir

Advanced AR

In this module, we will look at features of ARCore and ARKit that are not yet supported by AR Foundation. In our final lesson, we'll learn about AR design best practices recommended by Unity....
Reading
4 videos (Total 14 min), 4 testes
Video4 videos
ARCore Features and Roadmap4min
ARKit Features and Roadmap3min
A Brave Old World4min
Quiz4 exercícios práticos
ARCore Features and Roadmap4min
ARKit Features and Roadmap4min
A Brave Old World4min
Graded Quiz14min

Instrutores

Avatar

Peter Patterson

XR Architect / Developer
Contract Developer

Sobre Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Sobre o Programa de cursos integrados Unity XR: How to Build AR and VR Apps

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR....
Unity XR: How to Build AR and VR Apps

Perguntas Frequentes – FAQ

  • Ao se inscrever para um Certificado, você terá acesso a todos os vídeos, testes e tarefas de programação (se aplicável). Tarefas avaliadas pelos colegas apenas podem ser enviadas e avaliadas após o início da sessão. Caso escolha explorar o curso sem adquiri-lo, talvez você não consiga acessar certas tarefas.

  • Quando você se inscreve no curso, tem acesso a todos os cursos na Especialização e pode obter um certificado quando concluir o trabalho. Seu Certificado eletrônico será adicionado à sua página de Participações e você poderá imprimi-lo ou adicioná-lo ao seu perfil no LinkedIn. Se quiser apenas ler e assistir o conteúdo do curso, você poderá frequentá-lo como ouvinte sem custo.

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