"Programming Best Practices" by Matthew Vorce, Programmer, Pixo Group

Loading...
Do curso por Universidade Estadual de Michigan
Game Design and Development Capstone
125 ratings
Universidade Estadual de Michigan
125 ratings
Curso 5 de 5 em Specialization Design e Desenvolvimento de Jogos
Na lição
Milestone 2: Early Prototype, Blueprint, and Progress Report
Now you have to start the process of making your game a reality. No matter how you do this, either as a non-digital prototype or a digital prototype, you need to start building and testing some of your core gameplay systems and mechanics.

Conheça os instrutores

  • Brian Winn
    Brian Winn
    Associate Professor
    Media and Information
  • Casey O'Donnell
    Casey O'Donnell
    Associate Professor
    Media and Information

Explore nosso catálogo

Registre-se gratuitamente e obtenha recomendações, atualizações e ofertas personalizadas.