Informações sobre o curso
4.7
34 classificações
7 avaliações
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Nível intermediário

Nível intermediário

Horas para completar

Aprox. 12 horas para completar

Sugerido: 4 weeks, 2-3 hours per week...
Idiomas disponíveis

Inglês

Legendas: Inglês
100% online

100% online

Comece imediatamente e aprenda em seu próprio cronograma.
Prazos flexíveis

Prazos flexíveis

Redefinir os prazos de acordo com sua programação.
Nível intermediário

Nível intermediário

Horas para completar

Aprox. 12 horas para completar

Sugerido: 4 weeks, 2-3 hours per week...
Idiomas disponíveis

Inglês

Legendas: Inglês

Programa - O que você aprenderá com este curso

Semana
1
Horas para completar
3 horas para concluir

Evaluating Project Requirements

For the first part of the course, you'll get an introduction to the course and its Challenge/Solution format, then launch right into planning out the code architecture for the AsteraX game project....
Reading
5 vídeos (total de (Total 32 mín.) min), 6 leituras, 1 teste
Video5 videos
The Unity Certified Programmer Exam2min
Introduction to Course 12min
Challenge 1 | Scripting Needs8min
Solution 1 | Scripting Needs14min
Reading6 leituras
The Unity Certified Programmer Exam5min
Course Prerequisites and Unity Resources5min
About the Challenges and Solutions10min
Challenge 1 | Scripting Needss
Challenge 1 | Hints and Tips10min
Solution 1 | Scripting Needs15min
Quiz1 exercício prático
Scripting Needs15min
Semana
2
Horas para completar
3 horas para concluir

Basic User Input and Object Management

This week, we'll begin implementing the basic application functionality that we planned the previous week. We'll give the user control over the ship, enable the firing of projectiles, and handle the tricky screen-wrap requirement. But first, we'll look at the importance of version control in professional projects, and Unity's version control solution, Collaborate....
Reading
5 vídeos (total de (Total 47 mín.) min), 3 leituras, 2 testes
Video5 videos
Challenge 2 | Player Movement and Firing4min
Solution 2A | PlayerShip7min
Solution 2B | Turret Movement and Firing Bullets8min
Solution 2C | Screen Wrap13min
Reading3 leituras
Challenge 2 | Player Movement and Firings
Challenge 2 | Hints and Tips10min
Solution 2 | Player Movement and Firing10min
Quiz2 exercícios práticos
Version Control8min
Movement and Firing20min
Semana
3
Horas para completar
3 horas para concluir

Spawning and Destroying Objects

Now that the ship is moving, it needs something to shoot at. This week, we'll implement the spawning of asteroids and enable their destruction when they are hit by projectiles from the ship. In addition, we'll go over some important practices and conventions that professional programmers use when working as a team: for example, writing code in a way that is readable and modular....
Reading
5 vídeos (total de (Total 43 mín.) min), 3 leituras, 2 testes
Video5 videos
Challenge 3 | Spawning and Destroying Asteroids3min
Solution 3A | Spawning Asteroids14min
Solution 3B | Collisions with Bullets4min
Solution 3C | Bonus | Fixing OffScreenWrapper3min
Reading3 leituras
Challenge 3 | Spawning and Destroying Asteroidss
Challenge 3 | Hints and Tips10min
Solution 3 | Spawning and Destroying Asteroids15min
Quiz2 exercícios práticos
Professional C# Coding Practices15min
Spawning and Destroying Objects15min
Semana
4
Horas para completar
4 horas para concluir

Tracking and Displaying Application Data

With the ship and asteroids implemented, it's time to complete the core game functionality by creating a complete flow through the game (start, game over, restart), user progression features such as points and lives, and a simple User Interface to tie the whole thing together. But first, we'll review professional practices for developer testing and debugging....
Reading
5 vídeos (total de (Total 43 mín.) min), 4 leituras, 2 testes
Video5 videos
Challenge 4 | Points, Jumps, and UI6min
Solution 4A | PlayerShip and Jumps8min
Solution 4B | Points and UI12min
Course 1 Summary6min
Reading4 leituras
Challenge 4 | Prepare for Peer Review10min
Challenge 4 | Hints and Tips10min
Solution 4 | Points, Jumps, and UI15min
Congratulations!10min
Quiz1 exercício prático
Developer Testing6min
4.7
7 avaliaçõesChevron Right

Melhores avaliações

por CJDec 8th 2018

I've learned much of C# and Unity to my projects. Creating req. docs is now simply than ever

por THOct 22nd 2018

great course and learned a lot from the tutors methods!!

Sobre Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Sobre o Programa de cursos integrados Unity Certified Programmer Exam Preparation

This is Unity’s official series of courses designed to prepare you for the Unity Certified Programmer exam, the certification for entry- to mid-level Unity programmers. You’ll gain practice and experience in each of the topics covered in the exam through hands-on problem solving challenges. You’ll build two complete Unity projects end-to-end, implementing core interactivity, supporting systems, and platform optimizations This series of courses is for Unity programmers with 1-2 years of experience who are ready to bring their existing skills up to a professional standard....
Unity Certified Programmer Exam Preparation

Perguntas Frequentes – FAQ

  • Ao se inscrever para um Certificado, você terá acesso a todos os vídeos, testes e tarefas de programação (se aplicável). Tarefas avaliadas pelos colegas apenas podem ser enviadas e avaliadas após o início da sessão. Caso escolha explorar o curso sem adquiri-lo, talvez você não consiga acessar certas tarefas.

  • Quando você se inscreve no curso, tem acesso a todos os cursos na Especialização e pode obter um certificado quando concluir o trabalho. Seu Certificado eletrônico será adicionado à sua página de Participações e você poderá imprimi-lo ou adicioná-lo ao seu perfil no LinkedIn. Se quiser apenas ler e assistir o conteúdo do curso, você poderá frequentá-lo como ouvinte sem custo.

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